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Old 16th July 2007
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Quote:
Originally Posted by s_mostafa_h View Post
could u explain about it ?
thanx for ur reply
yours
well we cud have various passes.a pass is just a part of the scene composition that contributes to the overall scene.we cud have visual element passes like a pass for the diffues component,one for ambient occlusion,etc....and we cud also have passes with various objects.say we have lots of objects in a scene,then we cud create layers for various similar objects like we cud have a layer element furniture containing all the furniture, another layer element cars that will contain all the cars in a scene.in this we cud render only the layer that we want to and hide everything else in the render.this helps for compositing purposes and also helps also helps when u dont want to render everything in ur scene and concentrate only on some components(like cars) in ur scene...

Quote:
Originally Posted by kedar200723 View Post
How should we composite is there any way to do it in 3ds max.Or are u talking about softwares like adobe after effects and combustion.Please reply.
XSI has good compositing features within.but im afraid max doesnt...though simple compositing features are there using video post but for most of the purposes we use photoshop,after effects,combustion,etc. for compositing...thats the only way in max...
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