| tbh m8 thats probbaly delving into some of the unreal code to fetch the bump mapping processes.....which i dont know how to do tbh. Best thing Id say is to have a look at the unreal levels themselves and have a look at how they have become not so linear.....for example a tunnel isnt just a simple box.......the tunnel is covered with pipes and archways to make it appealing to the eye
the baking of textures does not make it bump mapped............baking f textures means if you create the scene within 3ds max...then light it as you would want....then "bake" all of the textures this adds the shadows etc to the texture files themselves then when aplying the textures in game you will need less lights to light the area and no shadow map because the textures have the shadows within them thus incresing fps as less processes are needed to be running
Im currently working within the unreal engine making a piece of machinima so i prolly could answer questions u have lol
On a side note id ebay a copy of the unreal 2004 editors choice edition its got loads more features and comes with like 30 hours of tutorial video's |