no matter what qualification you study you will have to produce work that meet the area of business the game company you are applying to specializes. to work for a games company you have three approaches
1. freelance as an allrounder or as a specialist
2 work for a small company and be expected to get your hands dirty in everything but believe me you'll have to be shit hot to sit in on a small games company.
3. work for a large games company and specialise because they provide top quality beyond this earth unique areas of services to clients
getting employment in a CG Profession is seriously hard, there are no 9-5 jobs, and if there are some, it'll be for shit pay unless your really good and got lots of years of team work experience, cos in this game no one works alone, its all a team effort and you can't be holding people back.
much of the time those that do get qualified spend a few years pushing their skill levels through the roof, it's pretty much like being a footballer, if you get experience in a winning team then your value goes up because they believe you've been a part of the effort to make that team successful.
you need to be mixing with game developers, rubbing shoulders, chatting tot hem in forums, making a good impression on them, basically networking and showing your skills off. Getting your work published in magazines or winning competitiogns, but most of all you've got to be doing it all for yourself because its what you know in your heart that its what you want to do.
there's not a lot of money in it, lots of praise and recognition and thats about it, so good luck and never give up
