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| Rigid Body Hello, I'm stuck... My plan is simple, Create a towel using the "reactor cloth"and the "cloth modifier". The towel "hangs" over a towel rack. I created a "rigid object" that is attached to a corner of the towel vertices . The rigid object animates for 20 frames. My goal was to have the corner of the towel remain attached to the rigid object and the towel would follow the rigid object. The local simulation drops the towel per gravity over the towel rack, however, when I "preview animation" I get weird result (like the normals are not unified) and then the program crashes. There is no doubt I've set something (or many things) improperly, however, I'm stuck trying to figure it out. Any assistance would be appreciated. I've enclosed a "rar" file of the max file called "junk towel" regards Sedona Last edited by Sedona; 29th June 2007 at 03:33 PM. |
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| Rigid Body Hello, I re-did the "junktowel".max and I was able to 1. In the simulation of the towel, it will drape over the rack (although some "tears" in the towel show when draped over the rack). The towel will not follow the rigid body. 2. In "preview animation" the towel will follow the rigid box but does not follow the collision of the rack. I've enclosed the attachment for "towel2" as an zipfile. Any suggestions would be appreciated Regards Sedona Last edited by Sedona; 29th June 2007 at 03:33 PM. |
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| Towel Rack Hello, I've reworked the towel rack so the towel can now be pulled out of the rack. It appears to stretch a bit as it is removed. I've increased the U & V Stretch but it continues to stretch. Any other suggestions would be helpful and appreciated. Regards Sedona Last edited by Sedona; 29th June 2007 at 03:33 PM. |
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