Go Back   EnjoyCG > Software Specific > 3d studio max
register now

Welcome to EnjoyCG

EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.

New around here? register
  #1 (permalink)  
Old 9th September 2007
chickentech's Avatar
"The Titleless"
 
Join Date: Jan 2007
Location: Wouldn't you like to know
Posts: 124
Thanks: 7
Thanked 0 Times in 0 Posts
Send a message via AIM to chickentech
importing from maya to 3ds max?

I'm taking this 3d animation class right now and unfortunately we're using maya 8 and not 3ds max 8. even worse this class so far has been moving at a crawling pace. all we're learning is the very basics of maya and modeling right now. so since I've had a lot of free time at school I modeled this really cool dragon in maya. the problem is I just can't make it good enough in maya with the knowledge I know about it, and it will take forever before the class will actually teach me how to make it better. so now I want to import it into 3ds max 8 so I can refine it, rig it, animate it, and render it. soooooooo does any one know how I can export it from maya 8 and import it into 3ds max 8? all it is so far is a mesh.

all help appreciated.

Reply With Quote
  #2 (permalink)  
Old 10th September 2007
geldslaw's Avatar
EnjoyCG Staff
 
Join Date: Nov 2006
Location: London
Posts: 2,277
Thanks: 1
Thanked 45 Times in 44 Posts
Send a message via MSN to geldslaw Send a message via Yahoo to geldslaw Send a message via Skype™ to geldslaw
you shouldn't have a problem exporting it as a 3DS object file. I think you're lucky to be getting exposeure to both applications. Maya is a fantastic animation tool, emtremly powerful and has some amazing features for both modelling, texturing, lighting and rendering.

If you find the class really slow then work through the maya helpfile tutorials it will keep you busy till things pickup. One of the many advices I have recieved is you can;t specialise in everything but many modellers and animators have found it easier to find work because they could work in either maya or max, some even had to learn lightwave.

basically whatever will help pay the bills, just do
Reply With Quote
  #3 (permalink)  
Old 10th September 2007
chickentech's Avatar
"The Titleless"
 
Join Date: Jan 2007
Location: Wouldn't you like to know
Posts: 124
Thanks: 7
Thanked 0 Times in 0 Posts
Send a message via AIM to chickentech
ok so I am able to import a simple object into max now but when I import my dragon it comes up with a warning telling me that theres several cases where 2 vertices share the same coordinates. so I try selecting all the vertices and apply a merge on them and give it a ridiculous distance so half the vertices on my model are merged and it still tells me the same verts share the same coordinates. and it crashes max if I don't fix this so what do I do?

And while on the subject of specializing in programs and such I just want to really specialize in max in all aspects of it. I don't plan on doing 3d as a job but just as a hobby. so being I would be the only one working on a project I want to become really good in as many areas of max as possible. however I want to learning how to do special fx more than any other area. In fact my friend is considering having me do special fx for a short video he might make. which is great because that sexactly what I want to specialize in, and what I don't know how to do. so I need to learn how to add 3ds max footage into live action footage and make it look good enough to be cool and not cheesy.

I know maya is powerful and all, and I wouldn't have a problem with learning it, but I already know a lot about 3ds max,and its said to be just as powerful as maya. and seeing as it took a very long to get as good at 3ds max as I am, I really don't want to start trying to become really good with maya.

Last edited by chickentech; 10th September 2007 at 01:24 AM.
Reply With Quote
  #4 (permalink)  
Old 10th September 2007
Member
 
Join Date: Apr 2007
Posts: 32
Thanks: 3
Thanked 0 Times in 0 Posts
are you trying to import it with smoothing on it
Reply With Quote
  #5 (permalink)  
Old 10th September 2007
chickentech's Avatar
"The Titleless"
 
Join Date: Jan 2007
Location: Wouldn't you like to know
Posts: 124
Thanks: 7
Thanked 0 Times in 0 Posts
Send a message via AIM to chickentech
no I just try exporting what is basical a box cut up and shaped to a dragon, no smoothing or any sort of modifiers like that on it.
Reply With Quote
  #6 (permalink)  
Old 10th September 2007
robinmitra1's Avatar
Senior Member
 
Join Date: Dec 2006
Location: India
Posts: 509
Thanks: 13
Thanked 7 Times in 7 Posts
Send a message via MSN to robinmitra1 Send a message via Skype™ to robinmitra1
you can also try the .fbx format
Reply With Quote
  #7 (permalink)  
Old 10th September 2007
chickentech's Avatar
"The Titleless"
 
Join Date: Jan 2007
Location: Wouldn't you like to know
Posts: 124
Thanks: 7
Thanked 0 Times in 0 Posts
Send a message via AIM to chickentech
thats actually what I used because it won't let me export in 3ds, I think theres a plugin that will let me but I don't know where I could get it
Reply With Quote
  #8 (permalink)  
Old 17th September 2007
Member
 
Join Date: Apr 2007
Posts: 94
Thanks: 2
Thanked 2 Times in 2 Posts
Talking Re: importing from maya to 3ds max?

hey

ok u should be able to export what ever geometry as an obj from may to max or any other app for that matter, i think Maya already comes with an obj exporter and if not then u should be able to download it from aoutodesk area, once u have done that just load it up from the plugin manager, and about the problem with verts, i think it would be esier to better answer ur question if u can upload an image of the model and the error

hop this helps
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads for: importing from maya to 3ds max?
Thread Thread Starter Forum Replies Last Post
Tutorial request / Importing DWG file sponsormand Questions and requests 4 23rd September 2007 10:14 PM
Importing lots of objects into max Samione 3d studio max 8 18th September 2007 11:08 PM
importing lunchbox General Discussion 5 17th July 2007 11:46 PM
Importing DWG files sponsormand 3d studio max 2 3rd July 2007 04:10 PM
Problem! importing Illustrator into 3DsMax 8 jay_3d 3d studio max 3 7th May 2007 03:11 AM

All times are GMT +2. The time now is 01:17 AM.
Copyright © 2006-2008, EnjoyCG