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| Partially it works but still no desired effect. with glass visible on ![]() with glass visible off ![]() and without glass ![]() It's really pretty good now.I don't know where grey areas come from now. BTW If I am turning off that visible to refl. then glass is not attracting them, right? Glass is thick. It was a plane detached from a sphere but I applied shell modifier and edited to poly again. Last edited by sgt.raptor; 20th December 2006 at 08:41 PM. |
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| well it basically means that it doesn't affect reflections, ie. if you have a sphere model and a mirror, you turn of visible to reflection and it won't be visible in the reflective mirror anymore. I'm not sure why it's still looking a bit strange, what happens if you also set 'cast shadows' to off? maybe it changes something.. btw, what renderer are you using, that might affect the outcome too?? |
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| I am using Vray. I tried turning "cast shadows" and it only makes brighter the inside of reflector. I have put camera into reflector and everything reflects fine. ![]() I saw a tutorial about reflecting reflections in mirror :] but I can't find it now. Still trying by the way. Last edited by sgt.raptor; 20th December 2006 at 10:13 PM. |
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| i don't think the thickness is a problem, you could try rendering at different sizes though, maybe something changes.. So the reflections actually looks fine when you render from inside the headlight? that's even stranger, what happens if you try some standard preset materials on it instead of the ones youre using now? |
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