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| 3d text metal reflections Hi! I want to make this text with a metallic texture, I tried using a vray material with an hdri. The letters seem to have a few reflections but the base of the text (the squares) has no reflections besides it looks kinda plain as if it only had a color and no texture. What can I do to add a more realistic metal texture? I'm using vray as a render ![]() Another question. When I add a texture I used to be able to see it before rendering, like in the regular viewports but now I can't. When I add a texture now, the object only looks gray. Is it some option I have to enable or something? Last edited by adigirl; 23rd June 2008 at 10:44 PM. |
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| material parameters ![]() and the render settings ![]() ![]() ![]() and the result ![]() ![]() ![]() ![]() From angles other than the front one it doesn't look that bad, although I would like it to be better, but from the front it still looks plain. I tried to apply a texture and a bump map to see if it could be better but it didn't. I want to make make it look like this or similar ![]() Last edited by adigirl; 3rd July 2008 at 10:59 PM. |
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| instead of rendering from the top viewport, square away the text in the perspective viewport and render from there. from the image you want to copy, it looks like it is not exactly top down, but rather from a birds-eye view (your render). also, for the maps, it looks like the diffuse texture map is what's affected rather than the lighting... i suggest putting some highlights on the texuture map youre using for the blocks and then increasing the specularity and/or reflectivity of your text material. |
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