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| Not quite what i was after sorry, i want falling debris like bricks falling but with bits chipped off them and such. I tried getting a box and upping the segments, then using P-Array, then a P-bomb which gave alright results but then of course you greatly increase the poly's..... ![]() Does this mean that i will have to model each dammaged brick? lol |
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| Er.....ok.....right. I've seen a tute somewhere about breaking a wine glass.......that may be more helpful. I doubt you'll find a tute with your exact requirements but there are certainly plenty of tutes out there with 'elements' of what you want to do in them..........adapt these to suit and bingo! It's part of the fun....honest. ![]() Search around for 'Reactor' tutes or 'Particle' tutes, you never know what they may contain until you look at them.......one bit of info from one....another from somewhere else....you get my drift? It's not something I've really had the time to get into, but on my travels I've seen tutes around that can help you......sorry I can't remember where but the 'WWW' is a pretty big place! LOL. Good luck, keep us informed of your progress. Regards. |
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| Thanks, between the ideas, i have found a way ![]() i used the reactor style technique, then the impacted bricks, i applied a P array to. So now the bricks that were hit with the most force actually smash up ![]() Also the dust i'll need to do yet but thats relatively easyThanks once more guys. |
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