Go Back   EnjoyCG > Software Specific > 3d studio max
register now

Welcome to EnjoyCG

EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.

New around here? register
  #1 (permalink)  
Old 1st March 2007
Member
 
Join Date: Dec 2006
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
IFL files, anyone?

Alright, so I'm still working on my internship animation (haven't updated my wip in a long time...I'm creating a site dedicated to my workflow to show off anyway. I'll release when it's all done.) Ok but anywho, I'm trying to create "animated textures." I've decided the best way to do this is within an IFL file. I've got my images stored in there, and I've got how many frames they need to be on my object, and I have it all set up and working, now to the hard part. My object needs to display that FIRST image in my IFL file at frame 310. How do I make it display just a standard wireframe before then? Is there a command that's like..."Standard 310" so that it doesn't use anything for the first 310 frames, and then uses the image I want? Can I get it to use a certain material in my editor, and then switch to using the IFL file?

I really suck at explanations...lemme know if I need to clarify anything please. Thanks for any help!

Reply With Quote
  #2 (permalink)  
Old 1st March 2007
Jelmer's Avatar
Administrator
 
Join Date: Oct 2006
Location: The Netherlands
Posts: 2,635
Thanks: 9
Thanked 180 Times in 84 Posts
Send a message via MSN to Jelmer
hmm, i haven't tried such a thing before but i do know you can keyframe some shader settings, maybe you can also keyframe the shader in such a way that it shows the maps you need at frame 310.
Reply With Quote
  #3 (permalink)  
Old 2nd March 2007
Member
 
Join Date: Dec 2006
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Yeah I've tried to det a visibility track, and it doesn't let me. I'll tinker with it some more, but hopefully someone has an answer. If all else fails, I can create a whole other object, and just hide it until fram 310. 8-)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +2. The time now is 03:26 AM.
Copyright © 2006-2008, EnjoyCG