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  #1 (permalink)  
Old 30th June 2007
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Siege Weapon - Zopyrus' Oxybeles

Okay I got a very very basic animation on it

First animation
is just to show how it shoot's (which is very basic )

(Using worst posable Setting's ( flat ) ( Dam Dail up )

Note:
For some reason even though the arrow's are right in key frame's when i just use keyframes the arrow's stall before it goes forward

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File Type: avi Seige.avi (121.5 KB, 45 views)

Last edited by Drag00nSlayer; 30th June 2007 at 08:10 AM.
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Old 30th June 2007
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try moving the scrub bar to frame 100, autokey then do your thing, that should create a key at 0 and 100, copy the key from 0 to say frame 90, this'll create a hold then everything will happen in the last 10 frames and give more of a snap to the action.

otherwise max just eases the animation by averaging everything out which means there's no sense of realism at play
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Old 30th June 2007
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but hey, nice work and animation. keep up the good work
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Old 9th October 2009
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hey that weapon would go well in our medieval production
thanks dave
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Old 11th October 2009
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mate, might want to check out the date on this thread, if its more than a few months ago theres a good chance whoever posted it isn't around anymore unfortunately. Just thought I'd give ya a heads up, some people get picky about bringing up old topics, personally I don't mind as long as it was good stuff.

Cheers
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animation, oxybeles, siege, weapon, zopyrus

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