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| Looks great but the bump map seems to be set to high, have you tried normal or displacements maps? I would never try and substitute bump maps for modeling. Bump map is only designed to reflect a surface texture.Normal mapping in 3ds max - EricChadwick I'll try to source you some nice material on displacement mapping. Let me know if you find the above info ok. Last edited by Podge; 23rd August 2007 at 06:50 PM. |
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| there are lots and lots of people still using the scanline render engine, its a part of their pipeline, many games compnay use the scanline render engine because much of the finish product is done in post production. with scanline and combustion, you can use all the texture paint facilities to paint directly onto the geometry if you use a combustion map. shame it doesn't work with mental ray grrrrrr lol nice work, well done. ![]() |
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| I use body paint 3d for texture painting, I guess for games the quality doesn't need to be photo realistic but some times using the old scanline can be alot faster than other 3rd party renderers. It all depends on what you are doing. Just looking at my pic above I still can't believe the quality scanline pumped out, and this is without radiosity and the light tracer. Just light tweaking. |
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| next time make the matrerial 2 faced, well you shouldn't really be that surprised there are somewhere lots of images of what people where able to achieve with the scanline renderer before they used 3rd party renderers, I learned with scanline and so did many of my other class mates and they produces some really good stuff. But hell yeah, nice work did a google search on scnaline gallery and came up with these links, some intersting stuff scanline movies effects.dk |
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| High five, section1. Simply awesome. Was all that modeled and composed in 3ds max...cuz the whole time watching im thinking "no f-ing way..... how the... whoever made this.... trigazillionaire." Tonight i went back to my snare drum file and changed the renderer to default scanline and remade all the materials just to post it up here and boast: "what... scanline ain't so bad....check this out" ...but the renders i got were... "meh"....they sucked. but my youtube animations were all done in scanline - that was before i knew what mental ray was!! WOOT! FYI... a trigazillionaire makes 3x more than a gazillionaire. ![]() |
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