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| Re: Shaded and wireframe mmhh... I think this is what Podge means Chameleon for 3ds Max - Plugins and Digital Tools For Digital Artists - Pluginz.com Hope this helps KO |
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| Re: Shaded and wireframe push modifier + slice plane... see next post! Last edited by Fisher; 26th September 2007 at 11:45 AM. |
| The Following User Says Thank You to Fisher For This Useful Post: | ||
Podge (26th September 2007) | ||
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| Re: Shaded and wireframe Oooooo... I kinda feel dumb now... I just realized there is an inCREDIBLY easy way to do this. LOL For like the past couple of hours, I have been animating color swatches on a gradient map to be used as an opacity map for the shader.... wow. Two words: Slice Plane. LoL! Alright, you have your model. 1. CLONE your model. 2. Keeping the CLONE selected, apply a "Push" modifier with a value big enough to be BIGGER than the Original, but SMALL ENOUGH that you can't tell it's any bigger just by eyeballing it. A value of 0.25 should be good. 3. On the Original model, apply 1 standard, wireframe material. 4. On the Clone, apply any shader/texture/color you want your model to be. 5. Select your Clone and apply a "Slice" modifier to it, positioning the plane either ABOVE or BELOW your model. Where you place your slice plane will determine whether you go from Shaded>Wire, or Wire>Shaded. You can also pick "Remove Top" or "Remove Bottom" on the Slice Modifier roll out. 6. Animate your slice plane however you like. The result should yield something like the this: You are slicing away the CLONED model that has all the textures on it, leaving behind a wireframe model that is near impossible to tell it is any smaller that the other model! It's kind of cheating but, hey.... there's nuthin wrong with that! ![]() Last edited by Fisher; 26th September 2007 at 12:43 PM. |
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