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Old 23rd September 2007
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Shaded and wireframe

I'm wondering how to render with wireframe on one object and shaded on another. Do I make separate renders and composite?

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Old 24th September 2007
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Re: Shaded and wireframe

I'm not quite sure what you mean. You have object 1 and object 2. Object 1 is to be wireframe, object 2 is to be shaded? If that's the case, use two material slots, one shaded, and one a wireframe.
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Old 24th September 2007
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Re: Shaded and wireframe

Dang, don't you just love when the obvious is pointed out. I also understand it was mentioned on the forum that we can animate a shaded object into a wireframe.
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Old 24th September 2007
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Re: Shaded and wireframe

ooookay... i guess im a little confused about your disposition. I think I understand your question now - You want to animate a material going from shaded to wireframe. Read on...

1. Choose any default material slot and change "Standard" to "Blend"
2. Discard the old map when it asks you.
3. Under Blend Basic Parameters, click Material 1 slot. Here, you can add any material you like.
4. Next, choose the Material 2 slot and make that slot your wireframe. Under the Standard Material, click the "Wire frame" box.
5. Back into the Blend Basic Parameters, you'll see a mix amount. 0% mix = you see 100% of Material 1. 100% mix means you see 100% of material 2. 50% mix means you see half of Material 1, and half of material 2 - they are superimposed on one another. Awesome!
6. So to animate, set a key at Time = 0, mix at 0%. Move time slider to 100, and increase the Mix to 100%. Over the course of 100 frames, the object you applied the material to will go from a texture/shaded material into a wireframe material.

If this isn't what you were lookin for, I'm sorry dude. But if it is, I hope it helps!







Use the Mix Amount box to animate levels!

Last edited by Fisher; 24th September 2007 at 07:57 AM. Reason: Inserting pics for illustration of ideas.
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Old 24th September 2007
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Re: Shaded and wireframe

Yeah thats almost it but i've see show reals where the Archviz is being rendered from a wireframe and from the base it travels up the object to reveal the shaded materials(animated)

Last edited by Podge; 24th September 2007 at 10:59 AM.
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Old 24th September 2007
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Re: Shaded and wireframe

I wonder if you combined a muti-sub object with a blend material. Becaucse if i was to stop frame you would have an object with one portion in shaded and the other portion in wireframe. I'll see if i can find reference material.
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Old 25th September 2007
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Re: Shaded and wireframe

A prety easy way would be to apply 2 UVW maps and using the Blend technique or just two seperate textures animate the UVW map gizmos around/along the surface of your obj.
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Old 26th September 2007
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Re: Shaded and wireframe

mmhh... I think this is what Podge means
Chameleon for 3ds Max - Plugins and Digital Tools For Digital Artists - Pluginz.com

Hope this helps

KO
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Old 26th September 2007
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Re: Shaded and wireframe

push modifier + slice plane... see next post!

Last edited by Fisher; 26th September 2007 at 11:45 AM.
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Old 26th September 2007
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Re: Shaded and wireframe

Oooooo... I kinda feel dumb now... I just realized there is an inCREDIBLY easy way to do this. LOL For like the past couple of hours, I have been animating color swatches on a gradient map to be used as an opacity map for the shader.... wow. Two words:

Slice Plane.

LoL! Alright, you have your model.

1. CLONE your model.

2. Keeping the CLONE selected, apply a "Push" modifier with a value big enough to be BIGGER than the Original, but SMALL ENOUGH that you can't tell it's any bigger just by eyeballing it. A value of 0.25 should be good.

3. On the Original model, apply 1 standard, wireframe material.

4. On the Clone, apply any shader/texture/color you want your model to be.

5. Select your Clone and apply a "Slice" modifier to it, positioning the plane either ABOVE or BELOW your model. Where you place your slice plane will determine whether you go from Shaded>Wire, or Wire>Shaded. You can also pick "Remove Top" or "Remove Bottom" on the Slice Modifier roll out.

6. Animate your slice plane however you like.

The result should yield something like the this:


You are slicing away the CLONED model that has all the textures on it, leaving behind a wireframe model that is near impossible to tell it is any smaller that the other model! It's kind of cheating but, hey.... there's nuthin wrong with that!



Last edited by Fisher; 26th September 2007 at 12:43 PM.
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