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  #1 (permalink)  
Old 19th November 2008
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Bored.

What ya do when ya bored...........




Regards.

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Last edited by MrTom; 26th November 2008 at 03:51 AM.
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Old 19th November 2008
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Cool, clean. I like it. A self portrait?

Reminds me of I-Robot.... not to say you're a robot or anything!
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Old 19th November 2008
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This is looking real good, if I remember my first head I want to dig a big hole for it (Hopefully this wasn't our first attempt at a head/face).
Is this the actual wire we are seeing? It looks a bit distorted on some points.
I would love to see a wire render and the unsmoothed mesh.
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Old 19th November 2008
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you always amaze me that you have a natural graphic designers talent to your designs and concepts, nice modeling, but even better visual presentation man, nice work as usual :cg:
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Old 19th November 2008
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Very nice, the only point of critique I have would be the nose, it looks a bit too smooth and rounded, in reality noses are a little bit more defined (some sharper edges).
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Old 19th November 2008
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It's great work mate, how long have you been modeling for.
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Old 19th November 2008
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Thanks guy's, kind words from each of you.

This wasn't for anything specific, I'd never really modelled a head/face before, (I'm more technically minded), and had never really explored Unwrapping to it's full potential....so I combined the two.

To answer your questions, I've been modelling for 3 years now, self taught.....I read the manual! The 'edges' you can see are a texture...hence the Unwrapping, not quite right as pointed out, but i got to a point I was happy with for time being.

As for the nose, well, everybody's is different....and no, this is not mine.

For those wanting the wire render and unsmoothed version...well unfortunately i've collapsed the smoothing into the mesh for this scene....I had Max crash on me again and had to use an autoback-up version to continue......the unsmoothed file is corrupt due to the crash. To be honest the unsmoothed version isn't dissimilar to the smoothed one.....it's just 4 sided poly's instead of tri's. The wire is here though if it helps.



Regards.

Last edited by MrTom; 26th November 2008 at 02:06 AM.
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Old 19th November 2008
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What unwrapping method did you use?
Planar mapping? I can only guess ^^ did you try out Pelt mapping, it should give good results with organic Shapes (didn't try it myself enough to judge it finally). Relax is a tool thats great also for organic meshes it can help you minimize distortions or make your unwrapping look worse when used wrong (start off slow).
Just for information: It's common to create loops around Eyes and mouth when modeling characters. But it's hard to find good references for this method (at least for me).
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Old 19th November 2008
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Quote:
Originally Posted by Stephael View Post
What unwrapping method did you use?
Errrrr.....box I think to start with.......then relaxed it. It's not perfect as I said but it was close enough at 4.30 in the morning.

Quote:
Planar mapping? I can only guess
No. You could use Planar mapping but you need a lot of them. Why make it difficult when you have all the others to choose from?

Quote:
....did you try out Pelt mapping...
No.

Quote:
Just for information: It's common to create loops around Eyes and mouth when modeling characters.
The render isn't all that clear, there are far better examples out there....but the edges do 'loop' around those parts....it wouldn't look as it does if they didn't.

This theory is actually not strictly true neither. Yes, this would be correct if the model were to be animated....which it isn't, but there is no need to follow this, (unwritten), rule if the model is static....which it is.

Max has no idea what you want to ultimately want to do with the model, therefore the creator does. There is no reason whatsoever to model something just because 'that's how you do it'......it depends on the end result the creator needs. I did follow this rule, but as you've seen before in some of my other models, I don't always follow the 'norm'........and why should I?

It would be perfectly acceptable to model this in the way the end result looks.....ie. as the grid texture implies. For animation this would of course be the wrong way, (you are going to make hard work for yourself), ......but for a static model? Who cares? It looks ok so thats how it is.

Regards.

Last edited by MrTom; 20th November 2008 at 12:05 AM. Reason: I forgot something.
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Old 21st November 2008
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There may be an update to this...........if I have time I'll explain why.

Regards.
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