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Originally Posted by Stephael What unwrapping method did you use? |
Errrrr.....box I think to start with.......then relaxed it. It's not perfect as I said but it was close enough at 4.30 in the morning.
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Planar mapping? I can only guess
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No. You could use Planar mapping but you need a lot of them. Why make it difficult when you have all the others to choose from?
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....did you try out Pelt mapping...
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No.
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Just for information: It's common to create loops around Eyes and mouth when modeling characters.
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The render isn't all that clear, there are far better examples out there....but the edges do 'loop' around those parts....it wouldn't look as it does if they didn't.
This theory is actually not strictly true neither. Yes, this would be correct if the model were to be animated....which it isn't, but there is no need to follow this, (unwritten), rule if the model is static....which it is.
Max has no idea what you want to ultimately want to do with the model, therefore the creator does. There is no reason whatsoever to model something just because 'that's how you do it'......it depends on the end result the creator needs. I did follow this rule, but as you've seen before in some of my other models, I don't always follow the 'norm'........and why should I?
It would be perfectly acceptable to model this in the way the end result looks.....ie. as the grid texture implies. For animation this would of course be the wrong way, (you are going to make hard work for yourself), ......but for a static model? Who cares? It looks ok so thats how it is.
Regards.