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| true, good points, will take them on board, gotr animation class in a bit, so need to get bits together and scadaddle, will make the changes to show the stop watch buttons which are there but its due to the angle of the camera as to why you can't see them. when I get back but thanks for the (pointers) tips. But I like he numbers recessed, and the pointers because they're different, took me ages to research pointers that are used in watches, these are designed on the old weighing scales you find in the old shops before the digital age. lol Honestly, there was a time when computers didn't exist lol, wow, to think one day someone will actually not believe people didn't have electricity. Only three years ago there was a town that was so remore it was only supplies with electricityt three days out of the week and now its a part of the national grid. There is also an Island in between Scotland, Holland and Denmark that has disconnected itself from the national grid and gone onto wind power to see if it can sustain itself as an alternative experiment. I hope it works. ![]() Last edited by geldslaw; 6th June 2007 at 01:07 PM. |
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| nice, i like this angle more, you still need to change the hands a bit though, the pointy part goes through the mesh, also, the 3 small stopwatch things look a bit cluttered, maybe it would look better if you texture them, i don't really like the little spheres around them from a design point of view. The buttons on the side are a nice addition though. |
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| The boxes that are holding 1106 and 06 look a little strange to me, maybe smooth the corners a little more? They also don't look symmetrical on the Z axis; it looks like the top face is sloping down... I know part of that is the reflection, dunno if thats true of the mesh or not. Also I'd consider lowering the height on your main numbers. It's pretty apparent you're going for a cartoonish/kid's style watch, so the physically large numbers are understandable... but when you look at the farthest part of the face of the watch, it doesn't look quite right. It looks like the tops of the numbers are actually even with the bottom of the uhh, lip going around the face. Potential causes for this if that's not true of the model are the angle at which its rendered and the reflection of the lip on the numbers.. As far as from a design perspective, I'd throw some kind of "bead" on or around the main numbers similar to the way you have it on the inner faces. As things are right now, that would make the face too crowded, so it's just a thought ![]() |
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