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  #11 (permalink)  
Old 24th March 2007
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actually with the his hair and sideburns he looks ok but still would like to know how to do it properly,; increase the smothiness or take away the edges have got mess smoothon there because I box modelled it

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  #12 (permalink)  
Old 24th March 2007
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lol, he doesn't look too happy . well, the only way to do it right is by turbosmooth/subdivision, i hope you don't have too many triangles, if you have just a few you can probably edit the mesh so they're all quads.
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  #13 (permalink)  
Old 24th March 2007
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oh ok well here he is as a main character complete, he's low poly, Dylan the character from the magic roundabout was never happy, he always slept hahahaah


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Old 24th March 2007
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always slept! He looks like he's never slept! Anyway, good work, althought his legs and shoes are a bit big.

Heres an image :

Hope this helps
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  #15 (permalink)  
Old 24th March 2007
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yer got that image as reference, I just like big feet, kinda emphaises his clumsiness and reminds you that rabits have big feet. I'll have to model a set for him with some of the original trees and flowers and animate him, but I think all I ever saw him do was open his eyes, get and sit back down again.

who was the farmer, did he own germintrude?
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Old 11th April 2007
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this is the version rough version of a clown, ta da, I need some input on how to make him look, funny, as well as imput on the model. Will be animating him for a final project.

I sort of imagine that most people expect a clown to have a bald head and hair at the side or a tophat and tail type of clown?
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  #17 (permalink)  
Old 12th April 2007
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an attempt at texturing to get a feel for the model

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Old 12th April 2007
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Weren't the magic roundabout characters all about the drugs of the time.
If I remember rightly
Zebedee = Cocaine
Brian = Amphetamines
Dylan = Cannabis
Ermintrude = Mushrooms
Dougal = LSD (hence the paranoia)

Maybe you could make up some modern day characters to go with them based on more modern day drugs like Ecstasy & Crack.
Just a thought. lol!
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  #19 (permalink)  
Old 12th April 2007
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hmmm, may be, lol there were othere programs that had hidden references
'captain pugwash' in it they had roger the cabin boy, 'master bates' etc anyways I digress.

I didn't do a concept drawing for the first clown but here's a quick refernce drawing



I want to model
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  #20 (permalink)  
Old 12th April 2007
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3DTotal Low Poly competition

http://www.threedy.com/site/forum/sh...8&page=1&pp=15

just reading the thread on the entries and looking at the character development and being enthralled by the texturing process and seeing how that brings to life characters is an injection of inspiration.
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