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  #41 (permalink)  
Old 19th May 2007
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oh and thanks CU1441ES for the midi file, not listened to it yet but I will.
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  #42 (permalink)  
Old 19th May 2007
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What a learning curve I have had today? I can't use blurring, YET, took me a while fo the penny to drop that

depth of field effect - you can blur an image
camera shutter - motion blur effect - which needs the object to be moving from one frame to the next. I know its simple to do but at the time I was working with a still image lol.

moral of the story
You can read the instructions on teh packet but you have to make sure they can be applied - at least I won't have to learn this lesson again lol
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Old 19th May 2007
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If you're considering depth of field and motion blur, you should definitely think about doing that in post production, in a composting application like combustion, which fits in nicely with 3ds max.

Only for the simple reason that it will save you lots of rendering time and fiddling, so then you should consider rendering in different 'passes', using a velocity pass to later add motion blur for example, and a Zdepth map for depth of field, this might seem like a waste of time but rendering times will still decrease quite a bit, especially for depth of field.

It's also much easier to adjust the amount of depth of field and motion blur within a composting app, because you can easily adjust the values and immediately see the result of that, whereas you would need to render one frame quite a few times to get the right look.
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  #44 (permalink)  
Old 19th May 2007
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cheers for that
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  #45 (permalink)  
Old 20th May 2007
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rigging a character - i first wired the fingers to pointers or dummies to control how they would open and close, its was fine at first then became a nightmare as my mouse wouldn't co operate. lol

re-rigged them using sliders, lovely, such pleasure in being able to control the characters fingers so easily.


Also I wanted to ask if anyone has had experience of susing bipeds, I know i could animate my character using tradtional pose to pose techniques and tweek using the graph editor but if the character studio is there, why should I not use it.

I feel as though I would be cheating? But is it really, I know that I'll have to tweek the characters movements afterwards. I'm going to do the tutorial but at the moment from what I can see character studio appears to be an extremely useful tool?

Has anyone who had any experience with it and could tell me what their thoughts and opinions are about it?

in advance - many thanks -
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