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| Thanks both. @ DAKLOL, yeah it was basically me doing a rather high poly model to start with in an attempt to reduce meshsmoothing. That didn't work too well so tried nurms subdivs which kind of did the trick but messed up other things. Tried exporting meshes as VRay proxies too (in an attempt to lower memory usage) which again worked well, but somewhere along the line I guess things got messed up and Max just dosn't like it. Completely my own fault admittedly. @ geldslaw, good point. I perhaps should have mentioned that these were not final renders in terms of quality, using low subdivs in the renderer, but it is something I keep forgetting about so thanks for the heads up on that one! Regards. |
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| Nice work, it's unfortunate that max isn't working with you though... it can be very annoying when it keeps crashing, i know the feeling. That's probably the reason why the upper part of the car isn't finished, there are no windows there and it lacks details i think, but otherwise it's awesome! |
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| GT40 Wires LOL! Thanks Jelmer, lacks detail? I hope you mean stuff like mirrors, wipers, fuel cap etc. If modelling the little rubber 'strands' on the tirewall isn't detail then I don't know what is. LOL. @ DAKLOL, not sure if these will help you, the first is of an earlier version before any smoothing. The second is as it is now, subdivided only with no further smoothing applied. If these are no good let me know and I'll try and dig out something else for you. http://img512.imageshack.us/img512/6...40137fwqb5.jpg http://img110.imageshack.us/img110/2...024hdriyj9.jpg Many Thanks. Regards. |
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| well, i see what you mean about such a high poly count, but you should easily be able to delete some edges... no? just delete some that don't really add much and then delete some that make up a shape so its low poly rather than a perfect shape. take a sphere for example, make it low poly then add a meshsmooth and it looks the same when you make it have a lot of segments from the beggining. Sorry if this is hard to understand, if you don't get it let me know and i'll try to make it clearer. |
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