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  #11 (permalink)  
Old 17th April 2007
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That is amazing. You have really got the bugs life look going there. How many levels of background image do you have?
I would go with a far distance layer still shot with the buildings and so on,
a middle distance layer still with most of the tall grass and an opacity channel
and then the active layer where the animation takes place
and then maybe a foreground layer with a few more blades of opacity mapped grass that move quickly past the camera.
Once you have worked out which shot you want for the active layer it only needs two or three carefully positioned planes and extra renders so it is not that much more work.
Can't wait for more updates.
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  #12 (permalink)  
Old 19th April 2007
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hey docfus i've just 2layers ...the background and the "real 3d" layer...its a good idea with adding more layers ...i'm going to test it

here is a facial test of the "riggin"of face and body

http://video.google.de/videoplay?doc...83440139&hl=de
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Old 19th April 2007
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Cool! it looks clean, the only thing i'm missing is a tongue right? and maybe teeth?
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Old 19th April 2007
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hmmh i've mentioned about both but ...i decided to let them out...

cause the look is like a little muppet and i dont know if theethes and/or a tongue destroy this look ...

Last edited by KoRnflakes; 19th April 2007 at 09:32 PM.
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Old 19th April 2007
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man this looks great,, it remember me on Ant Z ,, ,, verry nice and sweet,, heh
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  #16 (permalink)  
Old 19th April 2007
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ah alright, well it's up to you of course! keep going.
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  #17 (permalink)  
Old 21st April 2007
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thx thx ...i'm going to load up some new stuff but i have to upload it first (with modem) *bärx*
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Old 23rd April 2007
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so my next little update...for the environment and the endtitlescreen ...a dandlelion ..please give me some feedback

http://video.google.de/videoplay?doc...92114427967852
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Old 23rd April 2007
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Pretty good, the particles are convincing and quite realistic. there is room for improvement though, it's strange to see the dandelion move (with the wind i assume) and the other plants are all static, which makes it a bit unrealistic, i would try to animate them too, procedurally to make it automatic maybe?
The shadows caused by the seeds flying off might be a bit too harsh, maybe you can decrease the density of those.
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Old 25th April 2007
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jelmer ure right with the motion of the other plants...im going to fix it...the shodow sharpness is fixed

now its the time when the post's from me are a kind of spoiler...
this is the first "test"finalszene ...but i would be glad if you #re going to give me some feedback


http://video.google.de/videoplay?doc...78486081&hl=de
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