Nice, i like the concept, more appealing than the last one, at least to me.
The 1000 polygons is too low though, in my opinion, even next gen characters can have 10 times the resolution, i would also increase the texture size to maybe 1024x1024, which is 4 times as large of course, or just use 4 512x512 maps.. Even with normal mapping 1000 is not enough, things will start to look square and blocky, certainly in closeups.
For now you can try to keep it low, but along the way you should probably increase it, at least a few times.