I think you are probably right Jelmer about the polycount being too low but I am not sure I will have that much choice if I am to stand a chance of creating this project in my lifetime. lol.
I certainly wouldn't be able to stretch to 10 times the poly count. 20,000 polys per character will become unrealistic for my pc to animate very quickly I think. I might have to double the limit but realistically I think that would be about it.
Anyhoo. Here is what I have so far tonight.

Crits welcome
Thanks Daklol for attatching the image for the thread pic. Appreciated.