I am just using smooth groups rather than chamfering edges. Although with the doubled poly count limit there will be a few more well defined edges than before.

Started the legs and boots. I moved the top of the boots up over the knee compared to the concept just cause I thought it looked a bit more feminine and less like wellies.
Also with the increased poly count in mind I did some extrudes on the strapping around her body and on the wrist guards, figuring I could spare some more polys for the extra detail.