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| Game Modeling Using Low Polygon Techniques Chad and Eric Walker ISBN 1 - 58450 - 055 - 7 Chad and Eric Walker, brothers in arms, both acredited with working in the games and film industry. Outsourcing agency; finding and placing people in jobs. Well, many of you who have done and been modeling, developing a lot of talent perhaps some did not believe that it was possible to get a job modeling game assets? There are many Hand held and mobile phone game development companies requiring asset modelers etc. Game Modeling Using Low Polygon Techniques answers a lot of unthought of inexperienced and experienced questions about breaking into the Low Polygon assets industry. Having read the book from cover to cover, realising a very important principle, if you know your stuff? You'll know how to simplify the process to deliver the results needed. They show and teach a no nonsense method of low poly modeling of assets of all kinds, UVWunwrap, and Texturing techniques, that makes a lot of sense, that can be applied to both low and high poly modeling. There are not many books out there that you can read and learn from and then confidently apply for and get a job based on what you learned from a book. You can with this one, thats for sure. | |||
| geldslaw
on
21st February 2007
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| cool, well, I kept it short because, a lot of reviews, rewrite the book, lol, and its easily researched on the net if someone is seriously serious. Also what makes people buy things, is not necessarily the product, it is that, but its the recommendation from people they know. For example, I'm more than likely to act on advice from you than from others |
| Motammad
on
22nd February 2007
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| though it may seem short, it certainly gives me a scopius overview of the main message contents - as to say, an answer to a question: "What does it do?". i like it, you wrote it in an adroit way therefore it is pleasant to read and makes me want to buy it (if our book shops had it). |
| geldslaw
on
22nd February 2007
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| Character Animation In 3D Character Animation in 3D By Steven Roberts ISBN 0 240 51665 6 Using traditional drawing techniques to produce stunning CGI animation What I loved about this book is not just what's inside it, but whats on the Authors website about how the book came about and how he started out as a 19 year old kid starting out in CGI in 1982, here's a quote Quote:
Everything in this book is everything that was learned on a hands on approach. CGI was in its infancy, the only thing to fall back on was traditional animation. The most important thing is he didn't quit and has gone on to work and teach both commercially and professionally. This is the success story of a 19 year old kid in love with computers and animation and successfully made a living out of it and now teaches others. You can't ask for anything more, its got the best of what you need to know to make successful animation. Obviously you can have a lot of fun, but if you're serious, take up life drawing and traditional animation classes. If you can't buy it? Get your library to get it in for you to borrow. Hope you have fun with it because I am. Last edited by geldslaw; 22nd February 2007 at 05:58 PM. | |
| CU441ES
on
22nd February 2007
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| Heres the amazon like for the first book: http://www.amazon.co.uk/Modeling-Pol...e=UTF8&s=books And heres the one for the second one: http://www.amazon.co.uk/Character-An...e=UTF8&s=books btw. Nice work on the reviews, shoryt simple and straight to the point! good work ![]() I should probably get some books on 3d stuff but i have no money left I just spent the last of it on a camera... |
| geldslaw
on
22nd February 2007
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| Quote:
thanks for the links and images, what camera did you get and why that one | |
| geldslaw
on
26th July 2007
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| Rita Street' book Computer Animation a whole new world - isbn i-56496-377-2 lets try again and hope firfox doesn't crash before i can write tis review. Once in a while a book comes along which is very much like a blog. Rita Street' book Computer Animation a whole new world - isbn i-56496-377-2 is a relax personalised description of the people and the events that took place in what seems to be 'yesterday' in the world of CG. Its an endearing and descriptive write up of all the movers,shakers and players within the field of CG and most of these people were just in their 20's and were fresh in college or ust out of school. Because of the short time span but the speed with which the technology and the community both artistic, technical and commercial grasped the idea of CG. The spirit to overcome problems to deliver magical solutions for the needs and pleasuer of those working and enjoying the benefits of the CG industry is second to none and its all described in her book. Although it will not teach you any new animatiing skills it will help you to understand how closely knit the whole community is and how no one knew exactly where it would take them but people were going to bed and waking up to resalise their dreams pushing the envelope in the CG industry was really happening. here you get a blow by blow description and with it you as an animator or someone who enjoys CG will appreciate the blood and sweat of those who never gave up and believe in the spirit of 'nothing is impossible' This is not a journey for he nervous, this is a journey of those who didn't want to give up and were not worried by the fact that it had not been tried or tested before, this is an adventure of pioneers. you'll enjoy it as much as I have. |
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