Go Back   EnjoyCG > Tutorials > Articles
register now

Welcome to EnjoyCG

EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.

New around here? register
  Book Reviews
Good book guide
geldslaw
21st February 2007
Game Modeling Using Low Polygon Techniques

Chad and Eric Walker
ISBN 1 - 58450 - 055 - 7

Chad and Eric Walker, brothers in arms, both acredited with working in the games and film industry. Outsourcing agency; finding and placing people in jobs.

Well, many of you who have done and been modeling, developing a lot of talent perhaps some did not believe that it was possible to get a job modeling game assets? There are many Hand held and mobile phone game development companies requiring asset modelers etc.

Game Modeling Using Low Polygon Techniques answers a lot of unthought of inexperienced and experienced questions about breaking into the Low Polygon assets industry.

Having read the book from cover to cover, realising a very important principle, if you know your stuff? You'll know how to simplify the process to deliver the results needed.

They show and teach a no nonsense method of low poly modeling of assets of all kinds, UVWunwrap, and Texturing techniques, that makes a lot of sense, that can be applied to both low and high poly modeling.

There are not many books out there that you can read and learn from and then confidently apply for and get a job based on what you learned from a book.

You can with this one, thats for sure.    
  #1 (permalink)  
Jelmer on 21st February 2007
nice work man, a bit short maybe, but certainly useful. I'm planning on buying a system to insert all articles and tutorials into in the future, i'll keep you guys updated on it.
Reply With Quote
  #2 (permalink)  
geldslaw on 21st February 2007
cool, well, I kept it short because, a lot of reviews, rewrite the book, lol, and its easily researched on the net if someone is seriously serious. Also what makes people buy things, is not necessarily the product, it is that, but its the recommendation from people they know.

For example, I'm more than likely to act on advice from you than from others
Reply With Quote
  #3 (permalink)  
Motammad on 22nd February 2007
though it may seem short, it certainly gives me a scopius overview of the main message contents - as to say, an answer to a question: "What does it do?".

i like it, you wrote it in an adroit way therefore it is pleasant to read and makes me want to buy it (if our book shops had it).
Reply With Quote
  #4 (permalink)  
Jelmer on 22nd February 2007
btw, could you add an image of the book?
Reply With Quote
  #5 (permalink)  
geldslaw on 22nd February 2007
Character Animation In 3D

Character Animation in 3D
By Steven Roberts
ISBN 0 240 51665 6


Using traditional drawing techniques to produce stunning CGI animation

What I loved about this book is not just what's inside it, but whats on the Authors website about how the book came about and how he started out as a 19 year old kid starting out in CGI in 1982, here's a quote

Quote:
Obsessed by animation since the age of seven. To cut a long story short, I dropped out of Art College at the age of 19 (in 1982) and found an advert in the local newspaper that said "Wanted, college drop out to work in animation studio" (or words to that effect). Had an interview, got the job. (painting cels for Honeycomb Animation), worked there for 9 months, went to art college in Farnham to study animation. While there I worked at animation studios at weekends and during the holidays. Left Farnham in 1986. Freelanced in London working on commercials, TV series (including Bob Godfrey's Henry's Cat), title sequences etc. for about 3 years. Worked for Disney on "DuckTails the Movie" for 14 months. Spent another 18 months working on feature films (Rover Dangerfield and Freddy as FRO7). Returned to freelancing and in 1993 started writing, designing and directing short animated educational movies for the BBC with Paul Stone and Mal Hartley. I've been doing this kind of work (corporate and educational) ever since. (If you want to see any of my commercial work, take a look at www.steveroberts.tv).

In 1994 I started teaching storyboarding at The Surrey Institute of Art and Design in Farnham (and I was rubbish). I was shoved in front of 45 very annoyed looking students, having the brief that I was supposed to be teaching them put into my hand about 30 seconds earlier. I must have looked like a drowning man gulping for air. Anyway I talked. I talked so much my jaw hurt at the end of the day. I had never felt so frightened, excited and exhilarated in my life. The more I taught the better I got.

In 1996 I started teaching specifically drawn animation (I much prefer teaching animation to going through students storyboards). This was no walk in the park either. I had to teach 70 students in a day at a college that had virtually no animation equipment. In the end I provided most of the light boxes and 2 Amiga line testers for the students to work with. The feedback from the students was always fantastic.

In early 1998 I was asked to teach at Central St. Martins College of Art and Design on a course set up by the British animation industry to train new 2D and 3D computer animators. I've been teaching there part time ever since.


Everything in this book is everything that was learned on a hands on approach. CGI was in its infancy, the only thing to fall back on was traditional animation. The most important thing is he didn't quit and has gone on to work and teach both commercially and professionally.

This is the success story of a 19 year old kid in love with computers and animation and successfully made a living out of it and now teaches others. You can't ask for anything more, its got the best of what you need to know to make successful animation.

Obviously you can have a lot of fun, but if you're serious, take up life drawing and traditional animation classes. If you can't buy it? Get your library to get it in for you to borrow.

Hope you have fun with it because I am.
Attached Thumbnails
book-reviews-3d.jpg  

Last edited by geldslaw; 22nd February 2007 at 05:58 PM.
Reply With Quote
  #6 (permalink)  
CU441ES on 22nd February 2007
Heres the amazon like for the first book: http://www.amazon.co.uk/Modeling-Pol...e=UTF8&s=books

And heres the one for the second one: http://www.amazon.co.uk/Character-An...e=UTF8&s=books

btw. Nice work on the reviews, shoryt simple and straight to the point! good work

I should probably get some books on 3d stuff but i have no money left I just spent the last of it on a camera...
Reply With Quote
  #7 (permalink)  
geldslaw on 22nd February 2007
Quote:
Originally Posted by CU441ES View Post
Heres the amazon like for the first book: http://www.amazon.co.uk/Modeling-Pol...e=UTF8&s=books

And heres the one for the second one: http://www.amazon.co.uk/Character-An...e=UTF8&s=books

btw. Nice work on the reviews, shoryt simple and straight to the point! good work

I should probably get some books on 3d stuff but i have no money left I just spent the last of it on a camera...

thanks for the links and images, what camera did you get and why that one
Reply With Quote
  #8 (permalink)  
CU441ES on 22nd February 2007
Samsung S800, nothing uber professional, just a consumer market one, but its got the features i would want, 8.1 mp 5x optical zomm and 5 x digital and it was on offer in argos YAY ARGOS!!!! (i love the argos ads, the 3d ones )
Reply With Quote
  #9 (permalink)  
geldslaw on 26th July 2007
Rita Street' book Computer Animation a whole new world - isbn i-56496-377-2

lets try again and hope firfox doesn't crash before i can write tis review.

Once in a while a book comes along which is very much like a blog. Rita Street' book Computer Animation a whole new world - isbn i-56496-377-2 is a relax personalised description of the people and the events that took place in what seems to be 'yesterday' in the world of CG.


Its an endearing and descriptive write up of all the movers,shakers and players within the field of CG and most of these people were just in their 20's and were fresh in college or ust out of school.

Because of the short time span but the speed with which the technology and the community both artistic, technical and commercial grasped the idea of CG. The spirit to overcome problems to deliver magical solutions for the needs and pleasuer of those working and enjoying the benefits of the CG industry is second to none and its all described in her book.

Although it will not teach you any new animatiing skills it will help you to understand how closely knit the whole community is and how no one knew exactly where it would take them but people were going to bed and waking up to resalise their dreams pushing the envelope in the CG industry was really happening.

here you get a blow by blow description and with it you as an animator or someone who enjoys CG will appreciate the blood and sweat of those who never gave up and believe in the spirit of 'nothing is impossible'

This is not a journey for he nervous, this is a journey of those who didn't want to give up and were not worried by the fact that it had not been tried or tested before, this is an adventure of pioneers.

you'll enjoy it as much as I have.
Reply With Quote
Comment

Bookmarks

Tags
book, reviews

Article Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads for: Book Reviews
Article Article Starter Category Comments Last Post
3D Old Book Aximili Finished work gallery 5 23rd December 2006 07:08 PM

All times are GMT +2. The time now is 08:52 PM.
Copyright © 2006-2009, EnjoyCG
Article powered by GARS LITE 1.0 ©2005-2006