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Old 31st May 2007
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Applying Multiple Images to Objects.

Tutorial 2: Applying multiple images to objects.

Slightly more involved tutorial showing how to apply multiple images to objects.

It's a follow-up to Tutorial 1, a link to the original version is provided on the page.

This is not a 'do this' then 'do that' tutorial but more of a guide explaining the technique through an example material.

This technique is NOT renderer dependant.

Tutorial 2: Decals Home

Regards.

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Last edited by MrTom; 25th January 2008 at 09:46 PM. Reason: Added Image
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Old 31st May 2007
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thx a lot m8 really helpful

Last edited by Ivan_xXx; 31st May 2007 at 04:23 PM.
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Old 31st May 2007
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how do i only get the image to appear on only one side of the box, say for example your shell logo, how do i only get it to appear on the top face, because at the moment it like mirrors on the bottom as well?
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Old 1st June 2007
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nice tutorial, i like the way you used those + = renders, very easy to understand like that, thanks. Wow, only just noticed that you even put the max panels in 3d, very original and unique approach mate, had never seen anything like this before!
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Old 1st June 2007
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First off, thanks to both of you for sparing the time to take a look.

Second @ Ivan_xXx, this is explained in the first tutorial......you did do the first one didn't you? There is more than one way to do it so I'll go through it in a minute.

Third @ Jelmer, I was unsure if this approach would work although I had hoped by actually doing it and rendering the stages at the same time it would make things easier without getting too cluttered.

It was really good fun too!

So to answer Ivan_xXx's question in a bit more detail than the first tutorial.



First of all you can turn OFF 'Show Map on Back' in the material editor for both the 'Map' (image) and its associated 'Mask'.

One word of warning here though, the image will still be visible in the viewport (on the opposing face) although it will not render:




Second you could create two materials, one with the images, and one without. If you put both of these into a multi/subobject material and apply that to the object instead, you can then pick and choose very easily which faces show the image and which do not.

This method is also recommended when applying this technique to transparent materials as in this example:



Here I simply divided the tube in half, applied a glass material to one, and a glass material with the image (with Show Map on Back turned OFF), to the other.

Not turning off 'Show Map on Back' would result in the image being rendered onto the opposing side of the tube (inside face of the same half).

Not using a multi/subobject material and not turning off 'Show Map.....' would result in the image being rendered on the other side of the tube as well, although not on the inside..........does that make any sense?

Best thing to do is try it for yourself, with and without the 'Show Map....', and with a multi/subobject material......best way to learn.

Hope that helps ya out, even if a little lengthy explanation.

Regards.
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Old 1st June 2007
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thx again, really helpful
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Old 1st June 2007
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Glad to be of help Ivan_xXx.

I've gone through this again to myself just to make sure.......and came up with lots of options, too many to mention really.

One handy feature though is to use the UVW (tiling) spinners in the UVW Mapping properties in the command panel, turning OFF tiling in the material itself. This gives you even more control over the size/shape of the image, which of course you can still move/rotate/scale too.

So many different ways, I guess it's just best to start with the basics and play around with things till it renders right, LOL. Not an 'exact' approach granted, but you get the idea.

Regards.
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Old 4th July 2007
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Hey MrTom,

Thanks for this easy, good explained tutorial !!

Just downloaded it....will come back soon with my work n

difficulties if any met.
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Old 24th July 2007
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Thank you for this tutorial.
very useful.
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