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| here's a screenshot of the checker map after uv mapping as you can see, it's all messed up on the side, especially at the intersection point with the other wall ![]() P.S. don't pay too much attention to the other materials ![]() |
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| thanks for the advice, for the newest tutorials such as this one i am actually using a logitech microphone, but am aware of the background noise though. What would be the best way to get rid of it, i'm not sure if a sound card would change anything, my computer certainly isn't noisy, only when rendering sometimes the fan speeds up as CPU usage increases, but not really during those tutorial recordings. I'll also look into using Audacity and a High Pass filter, i happen to have the software on here but never thought of using it to remove the noise, are there any specific settings i should use? One thing i was looking for was a small application which shows the actual buttons i press inside the video, i saw it once watching a video tutorial form 3d palace, but i haven't found anything like that unfortunately... Thanks for the advice! |
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| Hey Jelmer, can't you ask Cris at 3D-Palace for that utility? I saw this thread overthere: http://www.3d-palace.com/forum/showt...p?t=664&page=4 |
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| I don't know of the app of which you speak. I use CamStudio which you can get here: http://www.camstudio.org/ I'm still experimenting with the video codecs, but I have it narrowed down to Xvid 1.1.0 (still need to test 1.1.2) and H.264. Audio-wise I'm lost - so far MPEG Layer-3 is all that works. So you used a Logitech microphone for your latest recordings? Where do you have it placed exactly in relation to you and your computer? I think that placement is key in regular mics, and that's why I recommend mic headsets because you never have to worry about it ![]() I will try to publish a video tutorial on creating video tutorials sometime in the next few days. Maybe it'll help folks out. Oh and to remove the noise from your recordings here's what I do: #1. Get Virtual Dub Mod: http://virtualdubmod.sourceforge.net/ #2. Get Audacity: http://audacity.sourceforge.net/ 3. Open up a video in VDM, go to STREAMS/STREAM LIST, and SAVE AS WAV. 4. Name your file, and save. 5. Close VDM, Start up Audacity, and load the file you just saved (FILE/OPEN). 6. Once loaded click the I button (top-left) - it'll say SELECTION TOOL if you hold the mouse cursor over it. 7. Go to the track, and to the far left until the little cursor stops being a pointing finger. Drag all the way to the other end - this selects your track. 8. Go to EFFECT/GLAME HIGHPASS/ and drag the top bar there until it says 399 or 400 something in it, then press OK. 9. Go to EFFECT/BASS BOOST and set to taste - default is fine. This removes some of the tinnyness. 10. Go to EFFECT/AMPLIFY and drag the top bar to 3 or 4. You will also have to check the box next to CLIPPING. This increases the volume of the recording. 11. Normalize if you want. 12. Go to FILE/EXPORT AS WAV, name and save it. 13. In VDM, go to STREAMS, click DISABLE, then ADD. Select your wave file. 14. Go to VIDEO/DIRECT STREAM COPY. 15. Go to FILE/SAVE AS, name and save. You're done! Of course I know nothing about any of these audio things beyond some very basic stuff, so this method is not the best and you may want to use different settings for some items. Experimentation is the key! - Deathbliss |
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| It's just what you've been waiting for - MORE ANNOYING FEEDBACK! This time I also have a question... QUESTION: How do you add vertices to an Editable Poly? I see you do this a lot and it would be a nice addition to my toolset if I knew how to do this. Feedback-wise I have included another storyboard which I have attached to this post. Basically imagine the ugly green cube in the first picture is your castle wall. Instead of using Boolean Subtract, (the very phrase makes me shudder in horror) you can simply design a spline. I roughed out one with a bit of an arch to it. Then you just add an Extrude Modifier to extrude it. You can always go back to the Line Subobject and add more vertices for detail wherever you like. Once you're done just collapse and convert to Editable Poly. Takes just as long as the OTHER method, but is as you can see it's FAR superior! The only other thing is you can also use Quick Slice on selected polys on your mesh, in the Polygon Subobject mode. I've never had any issues with this, and that kind of thing would work fine for cutting out a chunk of the castle wall. I WOULD NOT attempt to use it for cutting out the gateway, but for SLICING a part of an object off it is usually an excellent choice. You guessed it - more to come later! DeathblissLast edited by Deathbliss; 14th February 2007 at 06:20 AM. |
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