Go Back   EnjoyCG > Tutorials > EnjoyCG tutorials
register now

Welcome to EnjoyCG

EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.

New around here? register

Already a member? Login:

  #1 (permalink)  
Old 16th January 2008, 06:18 AM
rpadc2002's Avatar
Tutorial contributor
 
Awards Showcase
Third prize 
Total Awards: 1
Join Date: Dec 2007
Location: philippines / saudi arabia
Posts: 95
Thanks: 3
Thanked 7 Times in 4 Posts

compositing - Making A Winter Scene Tutorial


I want to share my workflow in making a WINTER SCENE.



Creating A Winter Scene

1.
setting up the scene
display unit scale : meters
system unit scale : meter
2. Create a plane. Size varies to your scene requirements. Segments will determine the bumps for your snow landscape so its up to you how you will make your segments. As we goes, you can discover why. For these tutorial i created the plane with the following properties
size : 10m x 10m
lenght segment : 30
width segment : 30

3. Create an object in the middle, any object will do, just to to make the scene not empty. For this tutorial i put 3 teapots.

4. Create a camera, this will help in the final output of the your image rather than an ordinary perspective. settings will be adjust later, but the angle, height elevation can be at your own preference.

5. Create lights just for global illumination and scene effect. I put one omni light on the right with .5 intensity and color filter of 93, 96, 97, shadow has turn of, and another direct lights on the left, intensity of 1.75, color filter to white, shadow map turn on, provide far attenuation of about start=16 and end = 22m.

6.
Now let us prepare the scene. Let me go first to the snow landscape, I applied with noise modifier for the plane to make it wavy and bumpy. The more the segments you provide for the plane the more it become bumpy. Although you can do these in many different ways and methods.

7. Creating materials for the snow landscape, on materials slot rename one as snow, i just make the diffuse color to white, and self illumintaion to 50, Going down to maps, make the bumps to 75, then choose smoke for the bump materials. From smoke parameters, adjust the size = 1, phase = 1, iterations = 5, for color 1 make it dark gray and color 2 make it white. Then on reflection box, make it 15 and select raytrace for the reflection map.



Test render



Hitting render comes my initial render as shown on figure 2.



8.
For the environment. I just use gradient ramp materials. See figure 3



and a test render .



Since camera and lights are already set, i just hide for the meantime so i can see clearly what i am doing.

9. Now for the creation of the falling snow.... on the creating panel, browse on PARTICLE SYSTEMS and on object type choose BLIZZARD. Or go to tab menu, select CREATE then on the list select Particles then blizzard. On top viewport drag anywhere on the screen preferably same location where your plane was created, of about 6 x 6 m, then on front or left viewport move it vertically just enough for you to see the falling snow ( it can be adjust later).





While the blizzard emitter is still highlighted, go to modify, then on Basic parameters, go to viewport display and press the radio button for your preference diplay (dots. mesh, ticks) then adjust the percentage of particles = say 50%. To see things of what you are doing, move the time slider on the bottom of your drawing area to 30.
On the Particle generation, on the use rate provide 50 on the box ( it can be adjust later depending on how you want the final image looks like.) Particle Motion speed = .2m, variation = 2%, on Particle Timing go to display until=100 and life to = 100, particle size = .02m, and variation to 5( approximately, adjust it later to a viewable size later) Down the items go to Particle type, select standard particles, then select sphere. This is now the shape of the snow when you rendered.



Now the setup is almost complete, apply the materials you have created and make some test render. Adjust those primary figures you provided, until you are satisfied with the result especially the particles number, and sizes.


10. You have now created the basic snow scene. To add some effect, unhide and select your camera, and click modify then enable some parameters. Now right click on the particles and go to object properties. On the general option, go to motion blur and enabled it. Then select image. make a render. Or choose object, whichever is fiited to your preference. So you now see the difference between object motion blur and object motion blur. which is which- its your choice which one make you feel is good for you.

Motion Blur then make a test render how it looks.



Or motionblur with pass blending



Or activate Pass Blending with dither strenght say .2 or .2.




11. Now to finalize and make some bit action for the snow. Go to creating Panel, select Space warps then on object tye select Wind, or you may go to Tab panel, select Create, browse down and select Space warps then Forces then wind. On your left view port drag on the screen until you have created a rectangular shape with arrow on the center which is the wind emitter. see figure. Rotate, move where you want the wind might come. And on parameters, give them a strenght of .2 for the meantime..




12. Then while it still selected, select bind to space from your tool bar then drag the wind emitter to particles, until it links there. (If you cant see the bind to space warp toolbar, right click on empty area on the toolbar menu then select Link/unlink.) Now select your particles then go to modify and see if it was succeesfully binded. You will see WIND Binding (WSM) on the modifier stack. and see what happen to the particles. See image samples. then adjust the wind parameters in modify panel until you are satisfied with the reaction of the particles. MAKE A FINAL RENDER.



and a night scene render



To add some effects, you can copy the particles, move it a little bit farther, and change object properties, by turning off its motion blur, the effect could be something - a mixture of falling snows.

Any question and comments, just send me a message here in this thread or to my email at rpadc20022 at yahoo.com

Attached Thumbnails
making-winter-scene-tutorial-thumbnails.jpg  

Last edited by Jelmer : 19th January 2008 at 11:59 PM. Reason: continuation
Reply With Quote
The Following 3 Users Say Thank You to rpadc2002 For This Useful Post:
CHALLENGER (18th January 2008), Fuad (17th January 2008), greeney (17th January 2008)
  #2 (permalink)  
Old 17th January 2008, 12:48 AM
greeney's Avatar
Tutorial contributor
 
Join Date: Nov 2007
Location: England
Posts: 430
Thanks: 8
Thanked 16 Times in 16 Posts
Send a message via MSN to greeney Send a message via Skype™ to greeney
awsome tutorial, very nice effects there ^_^
Reply With Quote
  #3 (permalink)  
Old 17th January 2008, 07:55 AM
killoskate's Avatar
Learning
 
Join Date: Dec 2007
Location: USA
Posts: 138
Thanks: 10
Thanked 0 Times in 0 Posts
thank you for the link.... i WILL give this a try....
Reply With Quote
  #4 (permalink)  
Old 18th January 2008, 12:08 AM
decosouza's Avatar
Tutorial contributor
 
Awards Showcase
First prize 
Total Awards: 1
Join Date: Dec 2007
Location: Brasil
Posts: 105
Thanks: 1
Thanked 3 Times in 1 Post
Send a message via MSN to decosouza Send a message via Skype™ to decosouza
Very, very, very good my friend!
Reply With Quote
  #5 (permalink)  
Old 23rd January 2008, 04:28 PM
Junior Member
 
Join Date: Jun 2007
Posts: 12
Thanks: 38
Thanked 0 Times in 0 Posts
Nice tutorial bro...which material u use 4 snow ?? same which u use 4 snow land? & plez explain teapot material also...sorry i m new to 3d hope u understand...once again thanks 4 simple but too effective tutorial.
Reply With Quote
  #6 (permalink)  
Old 23rd January 2008, 09:42 PM
rpadc2002's Avatar
Tutorial contributor
 
Awards Showcase
Third prize 
Total Awards: 1
Join Date: Dec 2007
Location: philippines / saudi arabia
Posts: 95
Thanks: 3
Thanked 7 Times in 4 Posts
Quote:
Originally Posted by CHALLENGER View Post
Nice tutorial bro...which material u use 4 snow ?? same which u use 4 snow land? & plez explain teapot material also...sorry i m new to 3d hope u understand...once again thanks 4 simple but too effective tutorial.
for the falling snow , i just make the diffuse color to white, ambience to white also then drag that color to the color at self illumination.

for the teapot, i just use standard material, with the following parameters
ambient color - black
diffuse color - gray
self color illumination -black
specular level - 75
glossiness - 25
specular map - any rusted metal image amount of 25
bump - just copy the map and amount of specular map
reflections - choose raytrace - environment provide hdri image
provide an amount of 50
Reply With Quote
  #7 (permalink)  
Old 25th January 2008, 02:20 PM
Junior Member
 
Join Date: Jun 2007
Posts: 12
Thanks: 38
Thanked 0 Times in 0 Posts
Ohh okk, Thanks Bro...so use hdri...Great Tutorial.
Reply With Quote
  #8 (permalink)  
Old 1st February 2008, 03:26 AM
Junior Member
 
Join Date: Nov 2007
Location: indonesia
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to darth
yeah, great tutorial
Reply With Quote
  #9 (permalink)  
Old 15th April 2008, 02:36 PM
Junior Member
 
Join Date: Apr 2008
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
i still don really know how u make the snow part the motion blur part
...i cannot get the part right ..... can explain more on that sorry i just learn 3d max
Reply With Quote
  #10 (permalink)  
Old 15th April 2008, 02:44 PM
rpadc2002's Avatar
Tutorial contributor
 
Awards Showcase
Third prize 
Total Awards: 1
Join Date: Dec 2007
Location: philippines / saudi arabia
Posts: 95
Thanks: 3
Thanked 7 Times in 4 Posts
there two ways to achieve the snow motion blur.... if you want only the snow to have motion blur, just right cick the particles, select properties, the on the object properties that will appear go to general, down below there is motion blur, tick the item object. this will give a motion blur effect for the snow.

the other one is with camera.
select your camera, go to modify, down below enable multi-pass effect, then on a small window under multi-pass effect, select motion blur. this effect will give the snow a motion trail.

Last edited by rpadc2002 : 15th April 2008 at 02:50 PM.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads for: compositing - Making A Winter Scene Tutorial
Thread Thread Starter Forum Replies Last Post
Making of "Winter Blockade" Jelmer Industry news 0 25th December 2007 12:58 PM
Free video tutorial: Making of modern tap hammerbchen 3d studio max 6 3rd January 2007 01:01 PM
Free Video tutorial: Making of canvas shoe hammerbchen 3d studio max 2 3rd January 2007 10:55 AM

Copyright © 2006-2008, EnjoyCG