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  #1 (permalink)  
Old 23rd February 2008
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Rendering Of The New Beetle

Hey all,
this is short making off lighting and rendering my new work(new beetle) using Vray.



Set Up:




Lighting:






Body shader:




Material of plane under the car:




Texture used in body shader:




Render setting:




Final shot:




u must use uvw mapping modefier with materials specially which have textures

Attached Thumbnails
rendering-new-beetle-thump.jpg  

Last edited by MrTom; 7th March 2008 at 04:10 AM.
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seba94st (25th February 2008)
  #2 (permalink)  
Old 23rd February 2008
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Nice touch VRay, excellent explanation and extremely useful tutorial.

Thank you very much.

You may want to try checking the 'Store with irradiance map' option for the VRay lights.....it will reduce their output so needs to be compensated for but it will improve the render quality further still.

Thanks again for the run-down.

Regards.
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Old 24th February 2008
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whoa that looks complicated lol
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  #4 (permalink)  
Old 25th February 2008
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Hey, nice tutorial.
But i have a problem with the image 5... How do you do that??
My english is poor, I'm from Argentina ^^
Thanks for the tutorial!!!

Greetings.
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  #5 (permalink)  
Old 25th February 2008
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Only the first image shows for me........
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Old 28th February 2008
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yeah the images arent showing bro, wherever you hosted them doesnt seem to have them anymore.
Try imageshack or photobucket
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  #7 (permalink)  
Old 28th February 2008
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Although the images are not displayed, clicking on the 'Bandwidth or Pageview Quota Exceeded' link under each image will in fact open that image....so all is not lost.

Regards.
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Old 6th March 2008
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Once I can access the images I'll upload them onto our server!
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Old 4th April 2008
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Thumbs up good

so nice tutorial, I like the car so much,verygoodwork,
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  #10 (permalink)  
Old 16th May 2008
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I have any question for author, how you did glass material? did you use environment map for glass material, for glass at headlights?
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