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Originally Posted by Jelmer nice work! you might want to improve the lighting and shaders a bit though, add some reflection, maybe a few more lights and make sure you have final gather on! |
I guess i need to find a good lighting tutorial. Don't really know how to add reflections yet or really improve the shaders. I found final gather and enabled that, so trying that.
For some reason my shuffle isn't like as bold with colors with the textures as yours. Like mine is just bland...

Did you do post work to it at all? I think maybe if i do it'll make it look better, but i'd like to get it as good as possible right out of 3dmax. Like right now my whites are just kinda grey and my greys are just kinda grey, lol.
I did try taking texture pics and bringing up the contrast in photoshop, that helped but not a whole lot.
Any ideas? Or any links to good lighting tutorial? You may have one i just haven't looked around alot yet.
One other thing, when I put the blue print textures on a plane to build the shuffle, mine wasn't near as sharp as yours was. Mine was kinda blurry, i couldn't even read the measurements off the blueprint picture anymore. Is there a setting in 3dmax to change that quality, or is my vid card just not good enough? When i render stuff out it's fine, just while working it was blurry.