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Old 15th October 2006
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neon (or lightsaber), using Mental Ray

In this tutorial we'll use the Mental Ray renderer with special shaders to make objects glow, but the objects are also illuminating the scene for a more realistic result using Final Gather. You'll learn how to unlock (camera) shaders which are hidden by default (glare) and we'll apply the glow shader to the objects and tweak the settings for a better result.When your done you can easily make a similar scene but then model a lightsaber instead and animate it or you could make some neon signs, enjoy.


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The Following 5 Users Say Thank You to Jelmer For This Useful Post:
Ali3D (21st July 2007), benkenobi (13th October 2007), dark_angels_world (1st August 2007), flynn181 (18th June 2008), Jay Goodwin (19th December 2007)
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Old 20th December 2006
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Excellent presentation!!!

THANK YOU!

fred
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Old 21st December 2006
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Thank you!
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Old 30th December 2006
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Great tutorial Jelmar, thank you.
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Old 8th January 2007
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video quality sometimes is poor but i like it
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Old 8th January 2007
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I'm in the process of uploading some higher quality tutorials for registered members so check that out if you need better quality!
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Old 10th January 2007
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Sup dude, cool vid, just one problem I encountered. I dont have Glare(lume) within my camera shaders output section, do you know why? or how i can fix it? cheers
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Old 10th January 2007
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that's probably because you have to unlock the shader, it could also depend on your max version. After adjusting the text file that unlocks the shader you have to restart max before it works, maybe that helps as well.
Post again if the problem persists.
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Old 10th January 2007
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Thank you for the reply, Im currently running version 8. can you give me more information/instructions for unlocking the shaders? ta,
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Old 10th January 2007
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i think it's covered in the video tutorial.. if not then i'll post again...
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