| |||||||
EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.
New around here? register| |
| The Following 2 Users Say Thank You to Jelmer For This Useful Post: | ||
Jay Goodwin (19th December 2007), meinsnailen (10th December 2007) | ||
| ||||
| Great tutorial has taught me a lot.But 2 questions: 1) You said at the end in the next part you will be showing how to create smoke etc, is that done yet? 2) How could you make holes in the piece that is supposed to protect the flame, something like shown here: ![]() Thank you in advance ![]() |
| ||||
| yes you could use booleans, but they're very unrealiable to be honest, unless you have power booleans (which is a plugin) i wouldn't recommend it, it's built in in version 9 i think. What you could try is just make a cylinder, delete the top and bottom, move it into shape, add holes in it, square ones should be fine, apply turbosmooth and then a shell modifier to make it '3d' |
| |||
| Absoloutly great tutorial, very useful, I love Zippos and so this was perfect. I added a few bits onto mine. Here what do you think? Last edited by Marlboroman; 11th December 2006 at 01:39 PM. |
| ||||
| that's cool! definately much better then my attempt I like the caustics too, but the shadow quality could be a bit better. you can post this in final work if you want to, maybe after a few refinements, another thing you could try is adding a flame, by using a standard material, then playing with fallof maps and gradients for diffuse and opacity. |
| |||
| TX for your reply, i have tweaked a few things to get a nice result. The only problem i am having is to try and make a realistic flame, i have tried 2 things now and havent got the result i wanted. I tried firstly using the same technique that you used in the candle tutorial but it didnt look realistic for this type of model, then i tried using a neon type effect which totally mucked things up when i tried adding the lense effect lol (remembering im a noob). Lastly i have found the flame i am looking for but it would cost me like 90 dollars to get the tutorial ![]() here take a look:http://www.turbosquid.com/FullPrevie....cfm/ID/241813 So until i can get that flame done the project isnt really complete. Last edited by Marlboroman; 11th December 2006 at 01:37 PM. |
| ||||
| ok, you don't need to spend 90 dollars on that, don't worry. In the description it says: Quote:
The glow can be added with video post i think, check the max reference for that. Another thing you should think about is do you want to animate it at all or is it only a still render? |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |
Similar Threads for: lighter, model and shaders | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| in practice Medieval Shield modeling, textures and shaders | Jelmer | EnjoyCG tutorials | 14 | 20th June 2009 07:23 PM |
| materials shaders, HDRI, mental ray | Jelmer | EnjoyCG tutorials | 32 | 4th October 2008 10:24 PM |
| 3D The lighter tutorial pays of well | Marlboroman | Finished work gallery | 9 | 13th December 2006 12:17 PM |
| Please sir! cane we have a tutorial on how to make shaders | geldslaw | 3d studio max | 1 | 22nd November 2006 05:14 PM |