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Old 7th November 2008
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Creating HOLES PART 2A

Part 2A Creating the object. A Sink.


Here I'll use a real example to show how to 'cut' holes within your mesh.

To create the sink I'll use a 'spline' and 'Lathe' to form the basic shape.....





Ensure the two verts on the right are placed at 0 (Zero) along the X-Axis and also move the 'Pivot Point' to 0 (Zero) along the X-Axis as well. This will make for an easy time when we apply the 'Lathe' Modifier.





With the 'Lathe' modifier applied (And 'Weld Core' selected), we get something like this. I've applied a material to the object as well.





Using the 'Scale' tool I have adjusted the shape of the object to give a more 'Sink' like appearance.







With a more appropriate material applied and with 'Smoothing' at 2 iterations when rendered we get this.....





Thats about it for the basic shape....now to cut some 'Holes'.......in Part 2B.

Regards.

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creating-holes-part-2a-sink_06.jpg  

Last edited by MrTom; 26th November 2008 at 03:07 AM.
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