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Old 27th August 2007
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Walk cycle

Here's my latest, its nothing really, its just me practicing the principles of the walk cycle and I understand it a lot better now.

Like many people who start out in CG some of us want to get into animation and why not its an exciting area. But apart from all the advice from many famous and upcoming CG artists who say you 3D is limited by your 2D.

To an extent I agree, but I would say that if you want to use 3D for animation you need to specificially look at becoming an Illustrator.

By becoming or developing the skills to be an illustrator you'll look at all the different ways to interpretate and present animations.

With combustion and adobe aftereffects there's literally nothing you won't be able to do, but you have to remember that their all just tools and are extensions to espress your original artistic ideals.

They won't creat the art for you, you'll have to develop the skills to do that.

As much as adobe illustrator, paint shop pro, and adobe photoshop are just tools that a tradtionally trainied artist can use, you'll need to develop the traditional 2D animation skills before you can really produce artistic 3D/2D animations within any of the CG tools

here's my practice at a tradtional walk cycle, the best I ahve done in ages and because I have done it in 3d, I know there's a lot of difference between both environments and media.


only have the following to learn next

1. double bounce

2. strut

3. shuffle

4. sneak

5. run

6. jump

7. fast run

8. tiptoe

9. skip

to do

then I'll try them with a basic handrawn character then with a cat or a rabbit

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Last edited by geldslaw; 27th August 2007 at 07:54 PM.
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Old 28th August 2007
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doig the smeak cycle presented a new challenge it wasn't a matter of doing it on twos, well it was when i was blocking it out. Once I had that done it was a matter of going back to put in frames to help with the timings; easing in and out.

Obviously more practice will help but I am happy with how things are going so far. any feedback is welcome


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Old 28th August 2007
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this is my strut cycle

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Old 29th August 2007
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strange looking character... it does seem like he's walking and so but its a bit too rigid, like a robot... then again i dont know how you made it but smoother transitions would help a lot.
keep it up , its going the right way none-the-less

PS. the strut animation looks like he's doing the moonwalk
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Old 29th August 2007
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its a character made in flash, the body, arms, heads and legs are seperate, so its a bit like doing a paper cut out stop motion animation, but with flash graphic vector objects instead. I created it like that so that I could just focus on getting the key frames and timing right.

Once I have finished the other walk cycles the idea is to go back and then train myself to use my pen tablet and draw them by hand. there should be more fluidity in the animation at that point.
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Old 29th August 2007
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these are my run and jump cycles


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Old 29th August 2007
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the other cycles were easier to do, ad here they are, skip, tiptoe and fast run, I think lol. next will be to do the whole lot but using my pen tablet to draw the images, so don't expect to see any animations anytime soon hahahahahaha



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Old 15th September 2007
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Re: Walk cycle

Great bro ,am student of animation too but also do modeling and texturing !
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Old 15th September 2007
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Re: Walk cycle

in the external tutorials I posted up a link on animation in flash by adobe, I do animation in 3d as but i realised that although computers can help a lot, CG is a funny business when it comes to doing anything that's organic based or moves, you have to understand the principles and practices without pc so be able to excel in a pc environement.

I can understand the software and how to use it in principle but its only a channel for the art I can create and 1/3 of it is based on what you can draw and understand in terms of how light and colour behave when reflected of surfaces. The other third is based on the practices and principles of animation. The last third is on the limit of your imagination. have a look at lasts months 11secondclub entries

there's also a great piece of software anime pro by e-frontier to use it you have to understand the principlesof 2D animation and then the rest is upto you.
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Old 15th September 2007
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Re: Walk cycle

i don't know anything about 2d animation i do all in max,presently studying rigging.
Thanks for the link bro
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