Here's my latest, its nothing really, its just me practicing the principles of the walk cycle and I understand it a lot better now.
Like many people who start out in CG some of us want to get into animation and why not its an exciting area. But apart from all the advice from many famous and upcoming CG artists who say you 3D is limited by your 2D.
To an extent I agree, but I would say that if you want to use 3D for animation you need to specificially look at becoming an Illustrator.
By becoming or developing the skills to be an illustrator you'll look at all the different ways to interpretate and present animations.
With combustion and adobe aftereffects there's literally nothing you won't be able to do, but you have to remember that their all just tools and are extensions to espress your original artistic ideals.
They won't creat the art for you, you'll have to develop the skills to do that.
As much as adobe illustrator, paint shop pro, and adobe photoshop are just tools that a tradtionally trainied artist can use, you'll need to develop the traditional 2D animation skills before you can really produce artistic 3D/2D animations within any of the CG tools
here's my practice at a tradtional walk cycle, the best I ahve done in ages and because I have done it in 3d, I know there's a lot of difference between both environments and media.

only have the following to learn next
1. double bounce
2. strut
3. shuffle
4. sneak
5. run
6. jump
7. fast run
8. tiptoe
9. skip
to do
then I'll try them with a basic handrawn character then with a cat or a rabbit