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  #1 (permalink)  
Old 15th September 2008
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Towers

This was a job for a client, as you can see the style is not realistic, is more like Chinesse Renders, that was that the client want. This was a challenge for me, really hard work too much lights, polys and pos pro.

I hope you like it

3ds max 2008 - Vray 1.5 sp1 - Ps Cs3

Greetings

DMR







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Last edited by DMR; 17th September 2008 at 08:13 AM.
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Old 15th September 2008
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Even though this might not be exactly realistic, it is still an awesome piece of work showing off your talents. Great job.
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Old 15th September 2008
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Many thanks, is nice to hear that
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Old 15th September 2008
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wow, the textures really make this unique
I'm curious how long did this take to render?
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Old 15th September 2008
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Originally Posted by flynn181 View Post
wow, the textures really make this unique
I'm curious how long did this take to render?
Thanks for comment, the renders in high res 2500px around 4hs
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Old 15th September 2008
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a tough job well done, I'm glad that the client liked it, that's the most important part of the project. But on a technical visually structured note, the lighting in the foreground of the picture is such that it creates a plane of its own and flattens the image, overriding the depth cues. What I mean is you lose the subtly of depth of field, had the image been pervaded by natural lighting then you would have greater changes in luminance and a better sense of fepth of field.

sorry to be so technical just been reading books on visual structure . But I love your work, it really looks and feels like a part of a town, I can certainly visualize it. I've only actually only ever seen one other company here in the UK use that style of visualization publicly. So you're in good company.

Keep up the good work, lets see some more
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Old 15th September 2008
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Quote:
Originally Posted by geldslaw View Post
a tough job well done, I'm glad that the client liked it, that's the most important part of the project. But on a technical visually structured note, the lighting in the foreground of the picture is such that it creates a plane of its own and flattens the image, overriding the depth cues. What I mean is you lose the subtly of depth of field, had the image been pervaded by natural lighting then you would have greater changes in luminance and a better sense of fepth of field.

sorry to be so technical just been reading books on visual structure . But I love your work, it really looks and feels like a part of a town, I can certainly visualize it. I've only actually only ever seen one other company here in the UK use that style of visualization publicly. So you're in good company.

Keep up the good work, lets see some more
Thanks so much for the tips geldslaw, im glad that u like it. I will try to do that with the next project

Cheers and thanks again !
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Old 15th September 2008
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Wow thats freaking awesome love the lightning too bad that i suck on lightning
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Old 15th September 2008
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Wow thats freaking awesome love the lightning too bad that i suck on lightning
Many thanks for comment dude
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Old 16th September 2008
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Great work mate I love the colour used in the renders. I think the road light works really well on the close renders of the building but might be a bit bright on the far view render (That might just be me). Love the style you went with, it makes the building seem really epic and the lights make it feel real and warm (if you know what i mean )

Great job!
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