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| Kitchen_still life Hi, this is my first effort on Mental Ray. The modeling was done in 3Ds Max 8, and it was rendered in MR. Then it was edited in Photoshop. Please post your comments on it. http://www.enjoycg.com/forums/images/editor/menupop.gifhttp://www.enjoycg.com/forums/images/editor/menupop.gif |
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| Thanks to both of you. Nope it's not my kitchen , I took help of a reference photograph. I am uploading the original photo here. I thought the shadows in the photo is sharp enough, that's why I deliberately made them so sharp. I am still working on the reflections and the materials to match them with the reference image as much as I can. ![]() |
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| Hi Friends, Thanks for your warm appreciation. Hey, look I have made some more changes to the image. I am uploading the new image without replacing the previous one so that you can easily compare it with the previous one. Would like to hear more from you. Though I have halved the reflectivity of the cups, still I have a doubt if they need to be reduced further Suggestions?? |
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| Yup, I did try lot to change the lighting options in order to improve the look of the cups, but it is disturbing the entire scene, and after a prolonged effort I found this lighting setting to serve my purpose. But at the same time the cups are too reflective, they need to be fixed. And the problem is probably due to the material. I would try to reduce the amount of reflection a little bit. I guess this would solve the problem. Oh, by the way, I forgot to mention something vital. Those bright white highlights have been created in a tricky way. I used an HDRI map on the opposite walls of the kitchen. I used that map in the diffuse and self illumination mapping slot. And this map is being reflected on the steel and glass of the juicer, giving it a realistic look, otherwise they were looking too flat and non-glossy. At the same time, for the cups they were too much reflective. So the solution was to decrease the reflection amount of the cups. And if they need further modification, I think they need to be done in the same way. ![]() Last edited by jay_3d; 14th April 2007 at 01:01 PM. |
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