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| id model 2 - 3 blades of grass add a pf source in the scene press 6 add a "position object" to the pf source stack put the eplacement on your ground plane rotate the grass so it stands up from the plane set the speed to 0 this method will randomly place the blades of grass within the scene from your ground plane, hope that helps............ a similar tutorial to this method can be found here...audience-wave-in-stadium-part-1.html its not grass but the same principle i guess, plus it shows u how t animate it too! |
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| haha no problem peeps, the beauty of this method is that you can turn up / down the number of blades of grass rendered for course / thin grass. Secondly the more blades you initially model the more variety of grass you will have......plus its animatable so the possibilities are endless ^_^ A good way to model grass would be a thin cone and a bend modifyer with a green material with a slight shine to it The hair and fur modifyer would also work well tbh I never thought of that method as I have only just been able to afford max 9 i havent played with it too much but it also does seems like a good fast option. |
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| I don't at all doubt that greeney's method for this is a winner, but, greeney.....can you write it again in plain English? It may seem easy for you, and those that have a reasonable understanding of Max, but in an effort to help those that are still learning, me included, a well structured plain English version would be beneficial to ALL our members. If you could possibly do that I'm sure I won't be the only one to click the 'thanks' button! ![]() Regards. |
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