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  #1 (permalink)  
Old 13th August 2008
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Texturing: False Geometry

I just came across this website and this little tutorial really stuck out to me, I suggest everyone semi new to look at it and I'm sure you will learn a lot. It will probably interest some experienced people as well.

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Part 1

Part 2

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Old 14th August 2008
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wow that was in depth
i suggest everyone to read it
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Old 15th August 2008
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its ben mathis the dude is a god (added him to my favorite artist list long ago )so is john fletcher Jonathan Fletcher - Online Portfolio
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Old 22nd August 2008
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nice but too hard for newbie

iv read the 1 part ill read the 2 later but since im still new to 3dmax i dident got to the bottom of this article hope i will when ill get more exp with the program.
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Old 22nd August 2008
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Quote:
hope i will when ill get more exp with the program.
Well, you are in the right place keep trying and take your time and it will come to you soon enough.
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Old 23rd August 2008
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Help me understand one thing here http://www.artpanda.co.uk/images/gallery/reptilian.jpg at first it´s a normal polygon model but then WOW he does something and it get realistic body does he use zbrush or something? :O
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Old 23rd August 2008
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Thats an easy one
He will probably have done a high poly model from the low poly (edited in max, zbrush, mudbox or whatever) and afterwards he baked out the normal map(Normal mapping - Wikipedia, the free encyclopedia). And afterwards he applyed the normal map to the low poly model
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Old 24th August 2008
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Jon uses 3ds max photoshop and zbrush, you should watch his Texturing Florpk videos in the tutorial section, but he is quite impressive with makeing the normal maps from the high res they really pop out of the geometry
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Old 24th August 2008
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I tried to download some of his videos none of them downloaded at all, I think because no one was seeding?
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Old 25th August 2008
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they are youtube speed throughs not downloads
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