3DS Max Short Review
To begin 3DS Max has been round for a very long time and will continue to do so, its one of the few 3D modelling packages you can sit and take industry recognised Exams. If you haven’t used any other 3D modeling packages before don’t worry and if you have sit tight because we all use application on a need to know basis..
So what’s great about 3DS Max, here are some of the obvious features
the modifier list, flexible plug-in architecture, fantastic modelling environment, brilliant animation environment, excellent dynamic simulation system.
Don’t be surprised if you’ve been using 3DS Max for years and still are discovering new features. With its expandable environment and more plug-in than guitar leads than a musicians meeting, what ever version you’re using 3DS Max is never out of date.
Currently the number one used program for dynamic modelling on
http://www.cgsphere.com
Some films you might know that were made with the help of 3DS Max; X-Men , X-Men 2 , X-Men 3 , The Matrix Reloaded, The Green Mile, and The Day After Tomorrow some games you might know that were made with the help of 3DS Max Call of Duty, Half-Life , Halo: Combat Evolved , Halo 2, The Lord of the Rings ,Max Payne , Medal of Honor , Metal Gear Solid: The Twin Snakes , Need for Speed and Prince of Persia: The Two Thrones
This was only a short introductory review of stable and reliable program that has helped many companies and individuals enjoy and unleash their CG dreams. Look out for the next installment of ‘What makes 3DS Max Tick?’