Hmmmm.
This looked promising but to be honest in the ½hour I've been playing with it I'm not that impressed.
Ok that's not very long but it's obvious from the start that these are by no means perfect. I'm using VRay too which shouldn't make any difference.......perhaps you MR users can verify my findings:
The Wood map has the option for channel number greyed out. This means you can't assign more than one instance to a single object.....as in a multi sub-ob material. The mapping used is inaccurate too......what you see in the viewport is nothing like what you get in the render....this could be very tiresome when trying to align grain etc.....and although you can add your own UVW map you need to adjust the 'U' value just to get the mapping equal in each axis.
The Tile map does not seem that different from the Tile map already in Max.......ok it may have the option to 'round' the corners of the tiles but apart from that....I dunno? Again there seems to be a mismatch in the mapping coords...without adding and tweaking your own it just doesn't line up.
The Gradient and Noise maps also seem similar to the standard maps available....nothing in here that can't be replicated from the maps already supplied in Max.
Distortion? Well, who knows? I'd lost interest by then.
A good try, and thanks Jelmer for bringing It to our attention....appreciated. I'll stick with what I know though for the time being.
If it IS any different in MR then this may be something to inform the author about for future development.
The mismatched mapping and render differences, (compared to the 'tile' map supplied with Max):
Regards.