Go Back   EnjoyCG > Employment > Jobs
register now

Welcome to EnjoyCG

EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.

New around here? register
  #1 (permalink)  
Old 27th June 2007
geldslaw's Avatar
EnjoyCG Staff
Join Date: Nov 2006
Location: London
Posts: 2,412
Thanks: 1
Thanked 45 Times in 44 Posts
Send a message via MSN to geldslaw Send a message via Yahoo to geldslaw Send a message via Skype™ to geldslaw
Pixar Advice on how to create Demoreel

For first-timers putting together a reel, following are some helpful guidelines from one of Pixar's former interns, who joined our ranks as an employee:

1) An application that requires a demo reel submission has 5 parts:

a) the cover letter
b) the resume
c) the demo reel
d) the demo reel breakdown
e) the on-line application (the application contains the Reel Submission Agreement)


The cover letter can (and should) be brief. The resume should tell us where you've worked, what you did when you worked, what kind of coursework you've had, and what tools, languages, and systems you can use. The demo reel breakdown is really essential (see #6, below). Don't force us to look at a website - when we're looking at reels, we're all greased and ready to go with reels, not websites. (We will look at websites if we're hiring you as a web designer.)

2) Your reel should be no more than 4 minutes. Just like a resume is no more than 2 pages unless you've been CEO or a senator. If you have a lot of great material...do a 4 minute version, and then refer to longer pieces on a DVD afterwards if you get that far into the process. "For the entire short see the additional materials section...blah blah blah yakity shmakity."

Don't do a "collage" of your work, with interleaved random clips from all your different work. No, no, no. We won't be able to figure out what's going on. DO give each piece the time it deserves, no more nor less, and just show it once. Keep it simple.

3) Don't show un-approved work. Don't show work from other studios if it has not been approved or we will not look at the demo reel.

4) Nobody cares about music/soundtrack. We turn off the sound. But sometimes we listen to it and get really annoyed if we don't like your taste in music. Keep it basic or leave it off.

5) Put your best work first. Lead TDs often have 10 - 20 reels to go through. They might watch the first minute, see if anything intrigues them. If so, they'll watch the other 2 minutes. If not, move on. Show your best, most impressive work first -- presumably the work you are specifically applying for. Make it clear on your demo reel, cover letter, and resume what type of position you're applying for. Don't try to change your demo reel because our website says we only need, say, lighting TD's now, either. Say what you're good at and make your reel demonstrate that.

6) Demo Reel Breakdown (DRB). We want to know what you did on this reel. Here's a shot of a Luxo lamp jumping over a ball. Did you model the lamp? Do the animation? Shade it? Light it? Render it? Write the story? Executive-produce it? The DRB should tell us what we're looking at, what YOU did on it, and what tools you used.

"Sleeping ball: (June 2003) Group project; I shaded the plastic sphere in Slim/Renderman" is a good entry.

"Group project; project used Maya, Slim, Renderman, and Perl" is less useful.

Put this on the frame before the sequence and again in the DRB we can refer to. We often fall behind in reading your DRB; help us keep track of what you're showing. If you have two dozen entries, number the DRB and put numbers on the reel, too - we may not know the difference between your "Sleeping ball" animation and the opus you call "Lazy Sphere".

7) Include a title card at the beginning and end with your name, address, phone, and email. Including the position you're looking for is not a bad idea, either. The opening one doesn't need to be on too long, but the end one should last for a while. Don't make people desperately pause to get your email address.

8) Show work that proves that you know what you did. If you've done a sequence, show it at several stages of production. If you've done shading, show the basic color pass, the procedural shading, the painting, and a lit version. If you wrote clever software, include real work that was done with the software, and include on the title card, like, "Implemented simulation of Segway dynamics" in addition to everything else you did. Don't show screen shots of people using the software or screen grabs of C++ code.

9) Take the time to polish. It seems silly, but people get in such a rush to get the reel out the door, they lose sight of the big picture. THIS IS HOW YOU WILL GET A JOB. And since it's a job in a visual industry -- it should LOOK really, really good. Don't use clashing colors. Make sure your shaders are anti-aliased. Make sure your lights aren't blown out too bright. Make it clear what we're looking at. Don't use confusing fonts. Keep it clean and simple!

10) Show it to other people. Have other people critique it. Not necessarily the work on it, but the way you're presenting your work. (Though getting critiques of the work on it is a great idea, too.) If a bunch of people are working on their reels at the same time, have a Reel Showing one night.

And 11) If you really don't have stuff to put on a reel, don't send one. Well-presented still images can be as effective as moving pictures.

Reply With Quote
  #2 (permalink)  
Old 27th June 2007
DAKLOL's Avatar
Administrator
Join Date: Oct 2006
Location: USA
Posts: 694
Thanks: 2
Thanked 4 Times in 4 Posts
Send a message via AIM to DAKLOL Send a message via MSN to DAKLOL
Incredible help if you are going for a job! 10/10 well writen and all true!

This was written by pixar to get hired? well i suppose it would work everywhere aswell
Reply With Quote
  #3 (permalink)  
Old 27th June 2007
geldslaw's Avatar
EnjoyCG Staff
Join Date: Nov 2006
Location: London
Posts: 2,412
Thanks: 1
Thanked 45 Times in 44 Posts
Send a message via MSN to geldslaw Send a message via Yahoo to geldslaw Send a message via Skype™ to geldslaw
each studio has a different Reqirement, the advice from sisgraph is different

Shilo’s Advice for Showreels:

Figure out what you do best.
Construct a showreel that shows this.

Three common and very annoying mistakes:

Content included in the hope that viewers will be impressed with how much you have improved. This is a mistake because you are expected to have improved and – more importantly – you are expected to know the difference between good work and bad work. So include ONLY your BEST work.

Images thrown together with no sense of pacing, structure, and relationship. A showreel should be creating a visual experience for the viewer.

Bad music. Even if you love the song (a lot), unless you choose music that fits the energy, structure and viewing experience that compliments your images there is every chance you will alienate the viewer. Basically, anything that has to be played at volume control 11 or has been implicated in X File cases involving aural bleeding should be avoided.

The Structure:
You have no more than 3 minutes. Shorter will be appreciated.

20 - 30 seconds – eye candy montage

2 minutes (or less) – breakdowns demonstrating the creation of shots (software used, process taken, what YOU did)

20 seconds – summary eye candy montage ending with a really, really impressive image

10 seconds – name, email/phone contact details.

LABEL EVERYTHING – disc, case, content. Yes, presentation matters so unless you have nicer-than-a-font handwriting, permanent marker scrawled on a disc that is then folded into a torn piece of notepaper is probably not good enough. Make the effort to print, package, and label things in a way that makes you look good.
Reply With Quote
  #4 (permalink)  
Old 29th June 2007
Member
Join Date: May 2007
Posts: 88
Thanks: 1
Thanked 0 Times in 0 Posts
So here are "the rules of the game"....
Thx 4 the info Geldslaw, very useful.

KO
Reply With Quote
  #5 (permalink)  
Old 29th June 2007
Fisher's Avatar
Hooters
Join Date: Feb 2007
Location: USA!!!
Posts: 503
Thanks: 14
Thanked 16 Times in 10 Posts
Send a message via AIM to Fisher
Quote:
Originally Posted by geldslaw View Post
For first-timers putting together a reel, following are some helpful guidelines from one of Pixar's former interns, who joined our ranks as an employee:
someone on EnjoyCG worked for Pixar????? idk if im reading that right..
Reply With Quote
  #6 (permalink)  
Old 29th June 2007
CU441ES's Avatar
EnjoyCG staff
Join Date: Oct 2006
Location: UK
Posts: 873
Thanks: 2
Thanked 8 Times in 8 Posts
Send a message via MSN to CU441ES
lol, shameless copy and paste :P
Reply With Quote
  #7 (permalink)  
Old 29th June 2007
geldslaw's Avatar
EnjoyCG Staff
Join Date: Nov 2006
Location: London
Posts: 2,412
Thanks: 1
Thanked 45 Times in 44 Posts
Send a message via MSN to geldslaw Send a message via Yahoo to geldslaw Send a message via Skype™ to geldslaw
Hey, its all good common sense advice, why rewrite it and I did say its Pixars advice on doing a demoreel lol :P
Reply With Quote
  #8 (permalink)  
Old 1st July 2007
OzziGuy's Avatar
Tutorial contributor
Join Date: Apr 2007
Location: Australia
Posts: 520
Thanks: 5
Thanked 6 Times in 6 Posts
Send a message via MSN to OzziGuy
Interesting, I dont really have a need for a demo reel, nor do i have enough content good enough to fill one lol, but still very useful article, thanks for posting that up
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads for: Pixar Advice on how to create Demoreel
Thread Thread Starter Forum Replies Last Post
in practice Create a stylish chair Jelmer EnjoyCG tutorials 42 24th October 2008 12:22 AM
Renderer Advice blackangel 3d studio max 2 7th June 2007 07:07 PM
Freelancer's advice Jelmer Industry news 1 19th May 2007 11:21 AM
I want to create 3d effects RAJIV PANDIT General Discussion 2 7th May 2007 09:19 PM
Looking for some basic and useful advice Amotea 3d studio max 5 5th May 2007 11:26 PM

All times are GMT +2. The time now is 02:39 AM.
Copyright © 2006-2008, EnjoyCG