| |||||||
EnjoyCG is a community and resource for 3d artists, students and designers. Browse our tutorials, read the latest news or ask a question on the forums.
New around here? register| |
| |||
| Battlefield 2 MOD: Desert Conflict recruiting Paid: No Level: Mid In-House: No Duration: Open Contract Title: Battlefield 2 MOD, Desert Conflict recruiting View trailer here: http://www.roughageridersclan.com/vi...oFinal_WMV.wmv Please note that, some of the Models used in our MOD are stock BF2 models. We're phasing out the stock vehicles with our custom ones as they are completed. - What is Desert Conflict? Desert Conflict is a total conversion modification for EA's Battlefield 2. Our goals are to bring the fun and game play that was experienced by so many playing Desert Combat to the BF2 engine utilizing some of BF2's new enhancements. The first and biggest thing we did to separate our mod from BF2 was a complete overhaul of the artillery system placing the control back into the hands of the players and completely removing the role of the Commander. We also removed all AI guided assets and put the player back in control of where their missiles and rockets go. We added several new game modes as well that give Desert-Conflict many ways to be played. - Who makes Desert Conflict? We have a diverse and qualified team of developers from all around the globe that are separated into various departments of expertise. Some of the developers are very multi-talented and assist production in more than one department. - Desert Conflict accomplishments? In December 2005, Desert Conflict made available a Capture the Flag Mini-Mod. On March 30th, 2007, we released a full-blown Mod which contains many new vehicles, maps, weapons and code enhancements. Recently we released a new patch to fix some major and minor bugs as well as add some new content and code changes to improve balance and the fun factor. - Future project? We currently have two (2) separate teams working for Desert Conflict which is a BF2 MOD and Project Sawafi which is a Frontline Fuel of War MOD that will be available early next year. - What are we looking for? * Full/part time Modelers & Texture artists * Strong 3Dmax and or Photoshop skills are a must * Attention to detail * Communication is done via forums/mIrc/TS/MSN. * Knowledge on how the BF2 engine operates is a huge PLUS. * Must have examples of your work to show the team. Modelers: * A good understanding of UV's is required, 3ds Max is preferred. Your tasks would include making 1991 Gulf war era vehicles/statics/props/weapons. * Good understanding of lowpoly modeling required. Texture Artists: * (Statics) Understanding how to use the BF2 texture palette for statics a major PLUS * (Vehicles) Texture baking and normal maps a plus. If you are interested and you are comfortable with what we’re looking for, then please drop us a line at recruitment thread stating which position you seek in the thread title and one of our staff will talk with you via PM or TeamSpeak which is located on our homepage. If you aren't comfortable posting links to your work you can send links via PM. Looking forward to meet and hopefully work with you. CATIA Last edited by CATIA; 3rd August 2007 at 01:33 AM. |
| |||
| This is a non-paying job. The entire team donate their time for this project in hopes to get our names out there in the field. BF2 is available for consols and PC, we're modding the PC version. Sorry for not posting this info before, thanks for the headsup DAKLOL. |
| |||
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |
Similar Threads for: Battlefield 2 MOD: Desert Conflict recruiting | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| vehicle devastator demolition tanks whit particl weapons (desert monster) | war20010 | 3d Work in Progress | 5 | 18th July 2007 01:03 PM |
| non-organic WIP Desert Eagle | OzziGuy | 3d Work in Progress | 9 | 19th April 2007 02:43 PM |
| architecture Castle in Desert | Sir Crono | 3d Work in Progress | 5 | 11th March 2007 12:55 AM |