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| 3D World Stop Press - magazine tutorials 3D World Stop Press listted belwo are some of the many tutirials from the 3D World magazine going back to issue one. The link takes you to 3DWorld website where you can download the pdf's and accompnaying files. October 2007 In issue 95, Pete Draper shows how to create a medical-style flythrough animation in 3ds Max. Here are the scene files and full-size screenshots for his tutorial; 3ds Max 8 or later is required September 2007 In issue 94, Pete Draper shows how to use an audio sample to drive a procedural of a speaker. Here are the source files and screenshots for his tutorial; 3ds Max 8 or 9 is required September 2007 In issue 94’s Quick Questions, Ethan Summers shows how to take Maya Paint Effects elements into Vue. Here are the full-size screenshots September 2007 In issue 94’s Quick Questions, Carlos Lemus shows how to use Houdini to create a realistic grass field. Here are the source files and screenshots for his tutorial; Houdini 8 or Houdini 8 Apprentice Edition is required September 2007 In issue 94, James Morris tests five current professional graphics cards. Here are the benchmark results for all five cards; Adobe Reader or another PDF reader is required August 2007 In issue 93, Nicolas Lesaffre shows how he achieved the illustrative feel of that issue’s cover image. Here's the supporting material for his piece. August 2007 In issue 93, Matt Roussel shows how to mimic the look of claymation in 3D renders. Here is the base model and final scene file for his tutorial; Cinema 4D is required. August 2007 In issue 93, Pete Draper concludes a two-part 3ds Max tutorial explaining how to assemble a convincing badlands desert scene. Here are the tutorial files and screenshots for the second part; 3ds Max is required. August 2007 In issue 93's free Architectural Visualisation guide, Chris Bullen explains how to achieve more realistic interiors. Here are the tutorial files and screenshots to go with the tutorial; 3ds Max and mental ray are required. July 2007 In issue 92, Benjamin Smith shows you how to create a realistic dragonfly animation in LightWave 3D. Here are the tutorial files and screenshots to go with the tutorial. July 2007 In issue 92, Pete Draper begins a two-part 3ds Max tutorial explaining how to assemble a convincing badlands desert scene. Here are the tutorial files and screenshots for the first part. July 2007 Here are the screenshots for Leigh van der Byl's BodyPaint 3D Quick Question from issue 92. July 2007 In issue 92, Dave Davidson takes you the process of realistic rendering in Maxwell Render. Here are the assets files and screenshots you need to follow the tutorial. June 2007 The project files and screenshots for Ethan Summers' 'Moving mountains' animation tutorial didn‘t make it onto issue 91's CD. So here they are, all 19MB of 'em. May 2007 Gary Noden's review of Maya 8.5 looks at the program's new nCloth feature. See nCloth in action with these two movies: they're in .avi format and require Windows Media Player or VLC for playback. May 2007 The project files and screenshots for Soa Lee's ‘Fairytale portrait‘ animation tutorial didn‘t make it onto issue 90‘s CD, due to lack of disc space. Also missing are the screenshots for Matthew O'Neill's Cinema 4D Q&A and Jeff Wagner's Houdini Q&A, both found in issue 90's Quick Questions section. April 2007 Andy Boyd of Framestore CFC has kindly provided a reference file in conjunction with the Framestore CFC commercial team's look at animal rendering. Houdini 8 is required for the file, which shows the dynamics and grooming workflow used during the recent 'Go Wild' project for Rexona/Sure. April 2007 Project files and screenshots for the 'Watch the birdy' tutorial The project files and screenshots for Mike de la Flor and Mike Batchelor's animation tutorial didn‘t make it onto issue 89‘s CD, due to an angry puffin in the office. By which we mean lack of disc space. So here they are. February 2007 Texture files for the 'Gimme some skin' tutorial Tutorial writer Chris Ollis has provided textures to use with his character skinning tutorial for 3ds Max: download them here (3MB). March 2007 Project files and screenshots for the 'Getting dirty' tutorial The project files and screenshots for our 'Getting dirty' textures tutorial didn't make it onto issue 88's CD due to lack of disc space. You can download them here (85MB). Tutorial writer Stefan Morrell has also provided a bonus model for Poser or DAZ Studio. February 2007 Screenshots and project files for the 'Body movin'' and 'Poetry in motion' tutorials The project files and screenshots for our 'Poetry in motion' motion capture animation tutorial didn't make it onto issue 87's CD due to lack of disc space. You can download them here (58MB). You can also download the walkthrough screenshots for our 'Body movin'' tips piece here (580K). January 2007 Project files for the 'Toy-tastic!' and 'Electric anime hair' tutorials The project files for our 'Toy-tastic!' keyframe animation tutorial didn't make it onto issue 86's CD (the reason being lack of disc sp... ah, you're ahead of us). They can be downloaded here (41 MB), while the demo animation for Adam Benton's anime hair tutorial for Cinema 4D can be found here (6 MB). December 2006 Project files for the RealFlow tutorial Nobody mention the word ‘DVD’. Again, lack of space prevented us from including the full-sized screenshots and project files for Gustavo Sánchez Pérez’s RealFlow tutorial on the disc, but you can download them here (including XSI scene files: 86.7MB) or here (minus XSI scene files: 44.1MB) December 2006 Extra files for the Maya and Blender Q&As Unfortunately, we missed the scene file for Gary Noden’s Maya Q&A on keyframing the growth of a tubular form off the CD: download it here. And no, the numbering of the screenshots for Bassam Kurdali’s Blender Q&A wasn’t intended as an exercise in lateral thinking: we revised the tutorial after the disc had gone to press. An updated set of images with numbering matching those printed in the magazine can be downloaded here December 2006 Project files for the Lead Q&A on fur in Softimage XSI Lack of space prevented us from including the full-size screenshots and project files for Ola Madsen’s Q&A on simulating fur on a cartoon-style animal on the issue 84 CD. You can download them as a single zip archive here Automotive & Concept Design supplement Scene files for the tutorials The supplement on Automotive & Concept Design that came free with issue 83 didn't have its own CD, so we have made the project files for the tutorials it contains available for download. The files for Lee Griggs's tutorial on studio lighting can be downloaded here, while the full-sized screenshots for the Trade Secrets article on working with AliasStudio can be downloaded here. November 2006 Scene files for the ‘Cheating with lights’ article Several of the experts who contributed to our tips piece on creating faster-rendering alternatives to global illumination have provided project files or full-size screenshots corresponding to their images. These can be downloaded here October 2006 Scene files for the ‘Devil in the detail’ tutorial Although the full-size screenshots for Fred Bastide’s tutorial on texturing our demonic cover character can be found on the CD, we were unable to include the project files. These can be downloaded here as one single 35MB Zip archive, or as separate downloads for the base models, texture maps, additional textures and final scene file October 2006 Interview transcript: NewTek’s Jay Roth NewTek recently began shipping LightWave 9, after an extended period in open beta. To mark the occasion, we caught up with NewTek’s President of 3D Products, Jay Roth. The story appears in our Pre-Viz section this issue, and the full interview transcript can be downloaded here September 2006 Extra file for the 'A quicker splash' tutorial One of the scene files for David Todman's tutorial on simulating water in LightWave 3D without particles has escaped from the CD. While you can recreate it by importing the LWO file included on the disc, as detailed in the walkthrough, the arrows.lws file can be downloaded here. September 2006 Test images for the camera group test If you’re thinking of buying one of the sub-$1,000 (£600) hybrid cameras in our group test, you may want to check out the standard series of images we took to test each one, including scenes designed to check auto-metering, night shots, maximum zoom and macro work. To download the archive of images, click here. August 2006 Extra files for the Steps to Success tutorials If you need a hand to complete Bassam Kurdali’s Blender character animation masterclass, scene files corresponding to most of the intermediate steps can be downloaded here. The movie of the completed walk cycle can be downloaded here and the screenshots can be downloaded here. June and July 2006 Files for Parts One and Two of The War Zone tutorials If you missed the first instalment of Hasraf Dulull's three-part tutorial on creating a disaster movie-style VFX shot in 3ds Max and Combustion, the supporting files you need to dive straight in with part two can be downloaded here (part one) and here (part two). June 2006 Extra files for Glen Southern’s Shade tutorial Glen Southern has supplied further supporting files for his introductory tutorial to Shade 7 designer LE, the full software included on the CD this issue. You can download the final model from the tutorial here. (Note: more files will be added shortly - check back for updates.) |
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