When I came into the world of 3D and was thrown straight into the deep end with terms like
Cartesian reference points and
Primitives I nearly shat myself and wanted to run for the door. lol
There's a guy from the states at my collge, he's had 9 years of experience working as an artist and a sculpture. two weeks ago he didn't know a thing about macs or maya, last week, he had built himself the interior of an aiplane and also bult himself charcter which he had a basic rig, all this in two weeks? Hew has a lot of time on his hands and also a huge loan to pay back whilst he ventures into the world of 3d.
Anyways to my point, 3D struck me as being much of a specialist area, bit of a geeks paradise. This morning I decided to look at this website and realise that exclusiveness has now gone.
Much in the same way I used to work for a private training company teacing people who only used pc in MSDOS to use it in Windows, yes there was a time when windows didn't exists. I used to also teach people how to use MSOffice as well, but thats all so much common place that no one needs training in it anymore because everyone is doing it.
Almost anyone can design and develop a website or webpage, but there is a distinction between professional and amateur? Well here's a site which will show you examples of how common place 3D will become or has or is becoming.
http://shop.modyf.de./modyf_fr/index.html http://www.turntool.com/showcases/unique-solutions.html
All I can say is that for those of us who want a regular job just churning out low poly 3D objects? which means we will have to work harder to stay ahead in the and do the more specialist stuff.