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| EnjoyCg -Stephn - Duel in Ghost City Hello everybody here is my subscription for the Wild wild west contest - nice theme attached some sketch of my idee i think i go for the first one with a duel in a ghost town - i have to think to the camera viewshot again. and some other idee i have in the second attach files: indian village, a couple in front of a saloon , or a cow boy goes to a ghost city... i think i use a cartoon style i use Blender and perhaps a little Zbrush - (hope there is no prob for that because i see that is a cg 3dmax community here) Good luck to all See u soon Stephn Last edited by stephn; 22nd June 2009 at 03:32 PM. |
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| hey, tks Daklol here is my first step to the modelling (3d sketch) , installation of the different houses of the street where is the duel. i think i most "cartoon" the houses. the continuation soon... Last edited by stephn; 22nd June 2009 at 03:32 PM. |
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| hi tks decosouza, characters coming ![]() here is my evolution actually, -more detail of the city, windows, doors,...a trying for the background cause finally i ll have a perspective view of the street i think -and the beginning of the 3 characters - "thief", sherif, (and perhaps overtaker) sketch, 3d sketch in Blender, speedly sculpting in ZB and back to Blender with a retopo of the ZB's sculpting (perhaps i modify again the head - before i would modelling the body and i see what after) -modelling of weapons photo, speedly realistic modelling, and "cartoonising" of them (Blender) (color are approximative - its just to have an idee) see u soon stephn Last edited by stephn; 22nd June 2009 at 03:32 PM. |
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![]() edit :- actually don't know weather you are using those kinda words in blender or not... what i mean by GI [global illumination ] ok Last edited by agrmrs; 6th June 2009 at 05:22 PM. |
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| hey here is some tests for my lighting (before i hadnt yet place the lights on this scene) - I use an Ambiant occlusion in Blender (i suppose its like global illumination that u talk about it) and the beginning of the bodies of the characters |
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| hey tks Jelmer for the tip (doing working cartoon style for background) as u say i know there is a problem but before u said that, i hadnt solution ...so tks i ll work on here is a picture with texture (windows,doors and shutter i havent doing texture for the moment) perhaps its too much realistic - what do u thing about that? - actually i have doing the 1/2 of the texture work on the buildings (perhaps i ll do normal map and occlusion on?) |
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