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  #1 (permalink)  
Old 19th November 2007
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Welcome to the zbrush forum

Finally another software specific forum, Zbrush has gained a lot of popularity during the last few years and quite a few members of EnjoyCG are also using this application.



If you want to try it out, that's possible because last week a trial version (3.1) has been released so you can have a got at it for free for 30 days.

If you have work in progress art post it in the 3d work in progress forum, but if you encounter any problems that are Zbrush specific ask here (in a new thread, obviously.)

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  #2 (permalink)  
Old 20th November 2007
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Re: Welcome to the zbrush forum

Woohoo, I've been meaning to try this for awhile... didn't know there was a trial version of zbrush 3 available. Thx for the subforum and the link Jelmer.
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Old 20th November 2007
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Re: Welcome to the zbrush forum

Oh nice a trial! Ill definetely check it out, from what I've seen it has amazing potential.

Cheers
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Old 21st November 2007
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Re: Welcome to the zbrush forum

I've messed around with the pipeline from 3dsmax7 to zbrush3 back to 3dsmax7. Getting the uv maps to work was a little finicky but if you make sure that when you pack your uv maps have enough room away from the from the (how do describe this) square area they get packed into. This help to remove the red markings with overlapping vertexes shown in zbrush when you use uv check.

The following steps will help you get a step closer to importing your uv's into zbrush and please anyone that can see a problem do comment.

The method i'm using to importing .obj is a method i've seen on the zbrush forum. It works great except my uv's had the smallest problem of red markings, but the solution above solved it.

Ok download and install Autodesk's FBX converter. There's a choice of 3, the 2 latest versions crashes Zbrush on me every time when i go to do a UV check.

So i've been using FBX® Converter 6.

Ok export your model from 3ds max with only Geometries checked under export, as fbx then click ok.

Boot up the FBX converter. You've got 3 tabs at the top, select Convert from FBX. Then there's 3 button half way down on the left, click Add. Navigate to where you got your 3dsmax FBX file and open it. Now that you have the file selected you need to select what you want to convert it to. Next to "Change Folder for all..." select "to OBJ" Now you need to select the link appears under the title "Source files" then click "Save as selected". Save the file and click Convert bottom right corner.

And thats your OBJ set up with its UV intact.

With 3dsmax 2008 the above issue is resolved. The mess doesn't explode if you import and export your obj directly. But make sure you mesh is made of quads only, zbrush doesn't work well with triangles.
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Old 26th November 2007
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Re: Welcome to the zbrush forum

jelmer:thankyou mate...
thanks for the info podge
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  #6 (permalink)  
Old 9th January 2008
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zbrush-vediotuts

hi guys

just waiting for my new laptop the old desktops kinda retired so as soon as i get the laptop gona try and make some zbrush vedio tutorials specialy rigging and retopo as many pople find these two kinda of tricky, at least i did when i first started any way, but that said we need more people on this forume


------------------------------------------------------------------------------------------------------------

mesh computers sucks
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Old 9th January 2008
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Great! Tutorials will make sure that more zbrush people join in here trust me, I'm looking forward to seeing them!
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Old 9th January 2008
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i can create sculpting videos without sound if thats ok cuz i dont have a mic
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Old 9th January 2008
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Sure, even without sound it will be useful, something about the max - zbrush workflow would be cool too if you want to do that!
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Old 10th January 2008
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zbrush tuts

jelmer got a tutorial but dont know where to post it up since we cant host it on this forume know on any good hosting websites free of course

thanks
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